35 lines
858 B
C#
35 lines
858 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000345 RID: 837
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[Token(Token = "0x2000345")]
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public class FakePlayerCollider : MonoBehaviour
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{
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// Token: 0x1700046B RID: 1131
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// (get) Token: 0x06001A12 RID: 6674 RVA: 0x0006892C File Offset: 0x00066B2C
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[Token(Token = "0x1700046B")]
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public Player.GAHEJKDCLLE HECJOOCGPLM
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{
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[Token(Token = "0x6001A12")]
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[Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")]
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get
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{
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return this.bodyPart;
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}
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}
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// Token: 0x06001A13 RID: 6675 RVA: 0x00068940 File Offset: 0x00066B40
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[Token(Token = "0x6001A13")]
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[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
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public FakePlayerCollider()
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{
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}
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// Token: 0x040013B1 RID: 5041
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40013B1")]
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[SerializeField]
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protected Player.GAHEJKDCLLE bodyPart;
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}
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