204 lines
5.7 KiB
C#
204 lines
5.7 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000516 RID: 1302
|
|
[Token(Token = "0x2000516")]
|
|
[CreateAssetMenu]
|
|
public class Font3DSettings : ScriptableObject
|
|
{
|
|
// Token: 0x060026C4 RID: 9924 RVA: 0x0009C8D4 File Offset: 0x0009AAD4
|
|
[Token(Token = "0x60026C4")]
|
|
[Address(RVA = "0x16492F0", Offset = "0x16482F0", VA = "0x1816492F0")]
|
|
public bool PPIACBAOLHH(char MBEHODBGOJI, int OLGEJFLEBEN, out Mesh EDLHNCIENFD, out Vector3 MHKEHJGHDID, out Quaternion EGLKLPABGPF, out Vector3 GEFCELBDLJC)
|
|
{
|
|
float z = this.baseRotation.z;
|
|
char c = this.startAsciiIndex;
|
|
Font3DSettings.GlyphInfo[] glyphs = this.Glyphs;
|
|
int length = glyphs.Length;
|
|
if ((int)MBEHODBGOJI < length)
|
|
{
|
|
Font3DSettings.GlyphInfo glyphInfo = glyphs[(int)MBEHODBGOJI];
|
|
GameObject[] prefabLODs = glyphInfo.PrefabLODs;
|
|
if (prefabLODs != 0)
|
|
{
|
|
float z2 = glyphInfo.ScaleModifier.z;
|
|
int length2 = prefabLODs.Length;
|
|
if (OLGEJFLEBEN < length2)
|
|
{
|
|
GameObject gameObject = prefabLODs[OLGEJFLEBEN];
|
|
int num = 0;
|
|
if (!(gameObject == num))
|
|
{
|
|
Mesh sharedMesh = prefabLODs[OLGEJFLEBEN].GetComponent<MeshFilter>().sharedMesh;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
|
|
// Token: 0x060026C5 RID: 9925 RVA: 0x0009C978 File Offset: 0x0009AB78
|
|
[Token(Token = "0x60026C5")]
|
|
[Address(RVA = "0x16490C0", Offset = "0x16480C0", VA = "0x1816490C0")]
|
|
public int[] DLBFHJEJEAE()
|
|
{
|
|
int num = 0;
|
|
Font3DSettings.RendererToGlyphLODSettings[] array = this.rendererToGlyphLodSettings;
|
|
IFAHFKNPFMI <FCMMPKOHAJJ>k__BackingField = KNMNINOPCAI.<FCMMPKOHAJJ>k__BackingField;
|
|
int length = array.Length;
|
|
Font3DSettings.RendererToGlyphLODSettings rendererToGlyphLODSettings;
|
|
if (num < length)
|
|
{
|
|
int length2 = array.Length;
|
|
rendererToGlyphLODSettings = array[num];
|
|
IFAHFKNPFMI minMemoryTier = rendererToGlyphLODSettings.MinMemoryTier;
|
|
if (num != 0)
|
|
{
|
|
}
|
|
num++;
|
|
}
|
|
if (rendererToGlyphLODSettings == 0)
|
|
{
|
|
Debug.LogError(string.Format("No valid Font3D renderer to glyph LOD mapping found for memory tier: {0}", num));
|
|
return 0;
|
|
}
|
|
return rendererToGlyphLODSettings.RendererToGlyphLODMapping;
|
|
}
|
|
|
|
// Token: 0x060026C6 RID: 9926 RVA: 0x0009C9EC File Offset: 0x0009ABEC
|
|
[Token(Token = "0x60026C6")]
|
|
[Address(RVA = "0x1649280", Offset = "0x1648280", VA = "0x181649280")]
|
|
private bool HEKBHIEBKPK(char MBEHODBGOJI, out Font3DSettings.GlyphInfo DBDDKLHPNNA)
|
|
{
|
|
char c = this.startAsciiIndex;
|
|
Font3DSettings.GlyphInfo[] glyphs = this.Glyphs;
|
|
int length = glyphs.Length;
|
|
if ((int)MBEHODBGOJI < length)
|
|
{
|
|
Font3DSettings.GlyphInfo glyphInfo = glyphs[(int)MBEHODBGOJI];
|
|
}
|
|
throw new IndexOutOfRangeException();
|
|
}
|
|
|
|
// Token: 0x060026C7 RID: 9927 RVA: 0x0009CA24 File Offset: 0x0009AC24
|
|
[Token(Token = "0x60026C7")]
|
|
[Address(RVA = "0x1649570", Offset = "0x1648570", VA = "0x181649570")]
|
|
public Font3DSettings()
|
|
{
|
|
float z = Vector3.zero.z;
|
|
this.baseRotation.z = z;
|
|
this.baseThickness = 0.06f;
|
|
this.lodLevels = (int)((ulong)3L);
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04001F98 RID: 8088
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001F98")]
|
|
[SerializeField]
|
|
private char startAsciiIndex = (char)((ulong)8257569L);
|
|
|
|
// Token: 0x04001F99 RID: 8089
|
|
[FieldOffset(Offset = "0x1A")]
|
|
[Token(Token = "0x4001F99")]
|
|
[SerializeField]
|
|
private char endAsciiIndex;
|
|
|
|
// Token: 0x04001F9A RID: 8090
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001F9A")]
|
|
[SerializeField]
|
|
private GameObject fontPrefab;
|
|
|
|
// Token: 0x04001F9B RID: 8091
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001F9B")]
|
|
[SerializeField]
|
|
private Vector3 baseRotation;
|
|
|
|
// Token: 0x04001F9C RID: 8092
|
|
[FieldOffset(Offset = "0x34")]
|
|
[Token(Token = "0x4001F9C")]
|
|
[SerializeField]
|
|
private float baseThickness;
|
|
|
|
// Token: 0x04001F9D RID: 8093
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001F9D")]
|
|
[SerializeField]
|
|
private int lodLevels;
|
|
|
|
// Token: 0x04001F9E RID: 8094
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001F9E")]
|
|
[SerializeField]
|
|
private Font3DSettings.RendererToGlyphLODSettings[] rendererToGlyphLodSettings;
|
|
|
|
// Token: 0x04001F9F RID: 8095
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001F9F")]
|
|
[SerializeField]
|
|
private Font3DSettings.GlyphInfo[] Glyphs;
|
|
|
|
// Token: 0x02000517 RID: 1303
|
|
[Token(Token = "0x2000517")]
|
|
[Serializable]
|
|
public class GlyphInfo
|
|
{
|
|
// Token: 0x060026C8 RID: 9928 RVA: 0x0009CA70 File Offset: 0x0009AC70
|
|
[Token(Token = "0x60026C8")]
|
|
[Address(RVA = "0x1652BB0", Offset = "0x1651BB0", VA = "0x181652BB0")]
|
|
public GlyphInfo()
|
|
{
|
|
float z = Vector3.one.z;
|
|
this.ScaleModifier.z = z;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04001FA0 RID: 8096
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4001FA0")]
|
|
public char Character;
|
|
|
|
// Token: 0x04001FA1 RID: 8097
|
|
[FieldOffset(Offset = "0x14")]
|
|
[Token(Token = "0x4001FA1")]
|
|
public Vector3 ScaleModifier;
|
|
|
|
// Token: 0x04001FA2 RID: 8098
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001FA2")]
|
|
public GameObject[] PrefabLODs;
|
|
|
|
// Token: 0x04001FA3 RID: 8099
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001FA3")]
|
|
[HideInInspector]
|
|
public Vector3 MeshExtents;
|
|
}
|
|
|
|
// Token: 0x02000518 RID: 1304
|
|
[Token(Token = "0x2000518")]
|
|
[Serializable]
|
|
private class RendererToGlyphLODSettings
|
|
{
|
|
// Token: 0x060026C9 RID: 9929 RVA: 0x0009CA9C File Offset: 0x0009AC9C
|
|
[Token(Token = "0x60026C9")]
|
|
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
|
public RendererToGlyphLODSettings()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001FA4 RID: 8100
|
|
[FieldOffset(Offset = "0x10")]
|
|
[Token(Token = "0x4001FA4")]
|
|
public IFAHFKNPFMI MinMemoryTier;
|
|
|
|
// Token: 0x04001FA5 RID: 8101
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4001FA5")]
|
|
public int[] RendererToGlyphLODMapping;
|
|
}
|
|
}
|