34 lines
859 B
C#
34 lines
859 B
C#
using System;
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using Cpp2IlInjected;
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// Token: 0x02000117 RID: 279
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[Token(Token = "0x2000117")]
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[Serializable]
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public struct FriendlyFireSettings
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{
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// Token: 0x04000688 RID: 1672
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000688")]
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public bool PlayerOnPlayerFriendlyFireSupported;
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// Token: 0x04000689 RID: 1673
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[FieldOffset(Offset = "0x1")]
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[Token(Token = "0x4000689")]
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public bool PlayerOnEnemyFriendlyFireSupported;
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// Token: 0x0400068A RID: 1674
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[FieldOffset(Offset = "0x2")]
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[Token(Token = "0x400068A")]
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public bool EnemyOnPlayerFriendlyFireSupported;
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// Token: 0x0400068B RID: 1675
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[FieldOffset(Offset = "0x3")]
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[Token(Token = "0x400068B")]
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public bool EnemyOnEnemyFriendlyFireSupported;
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// Token: 0x0400068C RID: 1676
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x400068C")]
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public bool GrenadesCanDamageTeammates;
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}
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