41 lines
1.9 KiB
C#
41 lines
1.9 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020030F2 RID: 12530
|
|
[Token(Token = "0x20030F2")]
|
|
public static class GIJIJDALPFN
|
|
{
|
|
// Token: 0x0601535B RID: 86875 RVA: 0x004F00EC File Offset: 0x004EE2EC
|
|
[Token(Token = "0x601535B")]
|
|
[Address(RVA = "0x1AD95A0", Offset = "0x1AD85A0", VA = "0x181AD95A0")]
|
|
public static JKPLBBBJLJK PCBIBMDFFOB(this BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM JJHHCKIEKME)
|
|
{
|
|
if (JJHHCKIEKME != BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM.Invalid && JJHHCKIEKME != BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM.Invalid && JJHHCKIEKME != BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM.Invalid && JJHHCKIEKME != BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM.ShareCam)
|
|
{
|
|
string text;
|
|
Debug.LogWarning(text + " came from an old recording, it implies we removed a tool type and broke old recordings (bad!). If this came from a new recording, it implies we have a bug (bad!), or the recording was made on a newer client that has tools we don't yet have in the current version (this is fine as long as we fail gracefully upstream).");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Token: 0x0601535C RID: 86876 RVA: 0x004F0120 File Offset: 0x004EE320
|
|
[Token(Token = "0x601535C")]
|
|
[Address(RVA = "0x1AD94C0", Offset = "0x1AD84C0", VA = "0x181AD94C0")]
|
|
public static BKAFCPEOPFD.BOJGHJMJMDE.GCKNOAMFIDK.FDOFCKDFAAK.CFKCHLDMJFM DILFIOCDBDD(this JKPLBBBJLJK HCMELPFBEMH)
|
|
{
|
|
int num;
|
|
do
|
|
{
|
|
num = (int)(HCMELPFBEMH + 1);
|
|
if (num == 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
while (num == 0 || num == 0 || num == 1);
|
|
string text;
|
|
Debug.LogError(text + " we have a backpack tool that can't ever be recorded. If this is intentional, please add an explicit case for it, so it doesn't trigger this error message. If this is unintentional, please add a corresponding persistent type so it can be recorded.");
|
|
}
|
|
}
|