169 lines
6.0 KiB
C#
169 lines
6.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000776 RID: 1910
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[Token(Token = "0x2000776")]
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public static class HJMMPGAJCCN
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{
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// Token: 0x04002E9B RID: 11931
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[Token(Token = "0x4002E9B")]
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public static readonly int NFJNOHFKOFM = Shader.PropertyToID("_MainTex");
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// Token: 0x04002E9C RID: 11932
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[Token(Token = "0x4002E9C")]
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public static readonly int FLGMILIBJGA = Shader.PropertyToID("_AO_Radius");
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// Token: 0x04002E9D RID: 11933
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[Token(Token = "0x4002E9D")]
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public static readonly int JGAODHFKBOH = Shader.PropertyToID("_AO_PowExponent");
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// Token: 0x04002E9E RID: 11934
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[Token(Token = "0x4002E9E")]
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public static readonly int HEDOAMHHALG = Shader.PropertyToID("_AO_Bias");
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// Token: 0x04002E9F RID: 11935
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[Token(Token = "0x4002E9F")]
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public static readonly int HDFNMPLLHIB = Shader.PropertyToID("_AO_Levels");
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// Token: 0x04002EA0 RID: 11936
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[Token(Token = "0x4002EA0")]
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public static readonly int GIADEDHLJAM = Shader.PropertyToID("_AO_ThicknessDecay");
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// Token: 0x04002EA1 RID: 11937
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[Token(Token = "0x4002EA1")]
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public static readonly int EGPCEMDFDDI = Shader.PropertyToID("_AO_BlurSharpness");
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// Token: 0x04002EA2 RID: 11938
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[Token(Token = "0x4002EA2")]
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public static readonly int HBKGPCCBDAL = Shader.PropertyToID("_AO_BufDepthToLinearEye");
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// Token: 0x04002EA3 RID: 11939
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[Token(Token = "0x4002EA3")]
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public static readonly int JCPCPKNIDOE = Shader.PropertyToID("_AO_CameraViewLeft");
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// Token: 0x04002EA4 RID: 11940
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[Token(Token = "0x4002EA4")]
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public static readonly int GLHBKHPEINJ = Shader.PropertyToID("_AO_CameraViewRight");
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// Token: 0x04002EA5 RID: 11941
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[Token(Token = "0x4002EA5")]
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public static readonly int IHHABMEFJKO = Shader.PropertyToID("_AO_ProjMatrixLeft");
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// Token: 0x04002EA6 RID: 11942
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[Token(Token = "0x4002EA6")]
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public static readonly int HDPLBENONBB = Shader.PropertyToID("_AO_ProjMatrixRight");
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// Token: 0x04002EA7 RID: 11943
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[Token(Token = "0x4002EA7")]
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public static readonly int NFJDGALPAGP = Shader.PropertyToID("_AO_InvViewProjMatrixLeft");
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// Token: 0x04002EA8 RID: 11944
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[Token(Token = "0x4002EA8")]
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public static readonly int AHIOILFCOCI = Shader.PropertyToID("_AO_PrevViewProjMatrixLeft");
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// Token: 0x04002EA9 RID: 11945
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[Token(Token = "0x4002EA9")]
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public static readonly int BOBJDDMHMNE = Shader.PropertyToID("_AO_PrevInvViewProjMatrixLeft");
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// Token: 0x04002EAA RID: 11946
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[Token(Token = "0x4002EAA")]
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public static readonly int BEOIDBGNNJL = Shader.PropertyToID("_AO_InvViewProjMatrixRight");
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// Token: 0x04002EAB RID: 11947
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[Token(Token = "0x4002EAB")]
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public static readonly int DGAABNJMEGB = Shader.PropertyToID("_AO_PrevViewProjMatrixRight");
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// Token: 0x04002EAC RID: 11948
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[Token(Token = "0x4002EAC")]
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public static readonly int FOIBFPOMOHO = Shader.PropertyToID("_AO_PrevInvViewProjMatrixRight");
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// Token: 0x04002EAD RID: 11949
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[Token(Token = "0x4002EAD")]
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public static readonly int EKALGPDPNBI = Shader.PropertyToID("_AO_GBufferNormals");
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// Token: 0x04002EAE RID: 11950
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[Token(Token = "0x4002EAE")]
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public static readonly int BINPIMOBABP = Shader.PropertyToID("_AO_Target_TexelSize");
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// Token: 0x04002EAF RID: 11951
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[Token(Token = "0x4002EAF")]
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public static readonly int EIHPOKAJPFA = Shader.PropertyToID("_AO_TemporalCurveAdj");
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// Token: 0x04002EB0 RID: 11952
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[Token(Token = "0x4002EB0")]
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public static readonly int IEKNKIAOJGK = Shader.PropertyToID("_AO_TemporalMotionSensibility");
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// Token: 0x04002EB1 RID: 11953
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[Token(Token = "0x4002EB1")]
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public static readonly int ADKLFPKBEBO = Shader.PropertyToID("_AO_CurrOcclusionDepth");
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// Token: 0x04002EB2 RID: 11954
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[Token(Token = "0x4002EB2")]
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public static readonly int NBDJHGBMIMK = Shader.PropertyToID("_AO_CurrOcclusionDepth_TexelSize");
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// Token: 0x04002EB3 RID: 11955
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[Token(Token = "0x4002EB3")]
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public static readonly int LOCDKMJNKMI = Shader.PropertyToID("_AO_TemporalAccumm");
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// Token: 0x04002EB4 RID: 11956
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[Token(Token = "0x4002EB4")]
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public static readonly int KJLEAOLFEKJ = Shader.PropertyToID("_AO_TemporalDirections");
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// Token: 0x04002EB5 RID: 11957
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[Token(Token = "0x4002EB5")]
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public static readonly int JLMMCECIBFB = Shader.PropertyToID("_AO_TemporalOffsets");
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// Token: 0x04002EB6 RID: 11958
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[Token(Token = "0x4002EB6")]
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public static readonly int HFHCFAIINMB = Shader.PropertyToID("_AO_GBufferAlbedo");
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// Token: 0x04002EB7 RID: 11959
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[Token(Token = "0x4002EB7")]
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public static readonly int MOHOMPAEFIG = Shader.PropertyToID("_AO_GBufferEmission");
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// Token: 0x04002EB8 RID: 11960
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[Token(Token = "0x4002EB8")]
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public static readonly int EBHINBLECCP = Shader.PropertyToID("_AO_UVToView");
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// Token: 0x04002EB9 RID: 11961
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[Token(Token = "0x4002EB9")]
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public static readonly int IDBFPOGOEHF = Shader.PropertyToID("_AO_HalfProjScale");
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// Token: 0x04002EBA RID: 11962
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[Token(Token = "0x4002EBA")]
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public static readonly int DHPPBEEFFCC = Shader.PropertyToID("_AO_FadeParams");
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// Token: 0x04002EBB RID: 11963
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[Token(Token = "0x4002EBB")]
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public static readonly int BJGNAMMJAMI = Shader.PropertyToID("_AO_FadeValues");
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// Token: 0x04002EBC RID: 11964
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[Token(Token = "0x4002EBC")]
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public static readonly int PKBKMPDGCHH = Shader.PropertyToID("_AO_FadeToTint");
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// Token: 0x04002EBD RID: 11965
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[Token(Token = "0x4002EBD")]
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public static readonly int FDLBPCGALMO = Shader.PropertyToID("_AO_CurrMotionIntensity");
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// Token: 0x04002EBE RID: 11966
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[Token(Token = "0x4002EBE")]
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public static readonly int KOKKODFJFFD = Shader.PropertyToID("_AO_CurrDepthSource_TexelSize");
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// Token: 0x04002EBF RID: 11967
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[Token(Token = "0x4002EBF")]
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public static readonly int GFNGCGLICKB = Shader.PropertyToID("_AO_CurrDepthSource");
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// Token: 0x04002EC0 RID: 11968
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[Token(Token = "0x4002EC0")]
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public static readonly int KNBOBDFHANI = Shader.PropertyToID("_AO_CurrMotionIntensity_TexelSize");
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// Token: 0x04002EC1 RID: 11969
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[Token(Token = "0x4002EC1")]
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public static readonly int CEKNOLBAPOE = Shader.PropertyToID("_AO_SourceDepthMipmap");
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// Token: 0x04002EC2 RID: 11970
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[Token(Token = "0x4002EC2")]
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public static readonly int AGGNIONJANH = Shader.PropertyToID("_AO_Source_TexelSize");
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}
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