Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

49 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020004AB RID: 1195
[Token(Token = "0x20004AB")]
public interface LDFLLGHNPBK
{
// Token: 0x1700061C RID: 1564
// (get) Token: 0x0600233D RID: 9021
[Token(Token = "0x1700061C")]
PhysicalButtonBase.PhysicalButtonPressEvent DAEHIAENLOI
{
[Token(Token = "0x600233D")]
[Address(Slot = "0")]
get;
}
// Token: 0x1700061D RID: 1565
// (get) Token: 0x0600233E RID: 9022
[Token(Token = "0x1700061D")]
PhysicalButtonBase.PhysicalButtonStateEvent IPNGCONCAGM
{
[Token(Token = "0x600233E")]
[Address(Slot = "1")]
get;
}
// Token: 0x1700061E RID: 1566
// (get) Token: 0x0600233F RID: 9023
[Token(Token = "0x1700061E")]
PhysicalButtonBase.PhysicalButtonStateEvent ELNAIGJKNLE
{
[Token(Token = "0x600233F")]
[Address(Slot = "2")]
get;
}
// Token: 0x06002340 RID: 9024
[Token(Token = "0x6002340")]
[Address(Slot = "3")]
AGAJMBPABDL GetSomePressingPlayer();
// Token: 0x06002341 RID: 9025
[Token(Token = "0x6002341")]
[Address(Slot = "4")]
AGAJMBPABDL GetSomePressingPlayer(out Collider GLPOLGOBLAA);
}