193 lines
5.3 KiB
C#
193 lines
5.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000329 RID: 809
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[Token(Token = "0x2000329")]
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public class OutfitToolUIControl : MonoBehaviour
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{
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// Token: 0x17000433 RID: 1075
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// (get) Token: 0x0600192D RID: 6445 RVA: 0x00064EE4 File Offset: 0x000630E4
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// (set) Token: 0x0600192E RID: 6446 RVA: 0x00064EF8 File Offset: 0x000630F8
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[Token(Token = "0x17000433")]
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public OutfitToolUIControl.PBNGEJAANHG CDINMMPNAID
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{
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[Token(Token = "0x600192D")]
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[Address(RVA = "0x4B5080", Offset = "0x4B4080", VA = "0x1804B5080")]
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get
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{
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return this._state;
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}
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[Token(Token = "0x600192E")]
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[Address(RVA = "0x1524760", Offset = "0x1523760", VA = "0x181524760")]
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set
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{
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for (;;)
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{
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Text text = this.lockLevelText;
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this._state = value;
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GameObject gameObject = text.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.lockIcon.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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GameObject gameObject3 = this.newItemIcon.gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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GameObject gameObject4 = this.favoriteItemIcon.gameObject;
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int num4 = 0;
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gameObject4.SetActive(num4 != 0);
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GameObject gameObject5 = this.wearingItemIcon.gameObject;
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int num5 = 0;
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gameObject5.SetActive(num5 != 0);
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GameObject gameObject6 = this.lockPlatformText;
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int num6 = 0;
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gameObject6.SetActive(num6 != 0);
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OutfitToolUIControl.PBNGEJAANHG pbngejaanhg;
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if (this._state.HasFlag(pbngejaanhg))
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{
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this.lockLevelText.gameObject.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.New)
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{
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this.newItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Favorite)
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{
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this.favoriteItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Wearing)
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{
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break;
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}
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}
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}
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}
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this.wearingItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.PlatformLocked)
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{
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this.lockPlatformText.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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}
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}
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// Token: 0x0600192F RID: 6447 RVA: 0x00065054 File Offset: 0x00063254
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[Token(Token = "0x600192F")]
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[Address(RVA = "0x15243C0", Offset = "0x15233C0", VA = "0x1815243C0")]
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public void SetLockLevel(int NIIDNDCGMDD)
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{
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string text = this.lockLevelText.text;
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}
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// Token: 0x06001930 RID: 6448 RVA: 0x00065074 File Offset: 0x00063274
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[Token(Token = "0x6001930")]
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[Address(RVA = "0x1524410", Offset = "0x1523410", VA = "0x181524410")]
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public void UpdatePlacement(Tool EGFEJGHDNAI)
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{
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Transform transform = base.transform;
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Transform transform2 = EGFEJGHDNAI.transform;
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int num = 0;
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transform.SetParent(transform2, num != 0);
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 zero = Vector3.zero;
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transform3.localPosition = num2;
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Transform transform4 = base.transform;
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Transform transform5 = base.transform;
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Vector3 up = Vector3.up;
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Transform transform6 = base.transform;
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int num3 = 0;
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int num4 = 0;
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this.GPDGCLIOACB.z = (float)num3;
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base.transform.localPosition = num4;
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}
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// Token: 0x06001931 RID: 6449 RVA: 0x000650FC File Offset: 0x000632FC
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[Token(Token = "0x6001931")]
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[Address(RVA = "0x15246F0", Offset = "0x15236F0", VA = "0x1815246F0")]
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public OutfitToolUIControl()
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{
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float z = Vector3.zero.z;
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this.GPDGCLIOACB.z = z;
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base..ctor();
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}
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// Token: 0x04001318 RID: 4888
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001318")]
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[SerializeField]
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[Header("Locked Item Controls")]
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private Text lockLevelText;
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// Token: 0x04001319 RID: 4889
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001319")]
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[SerializeField]
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private GameObject lockPlatformText;
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// Token: 0x0400131A RID: 4890
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400131A")]
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[SerializeField]
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private Image lockIcon;
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// Token: 0x0400131B RID: 4891
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400131B")]
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[SerializeField]
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[Header("New Item Controls")]
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private GameObject newItemIcon;
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// Token: 0x0400131C RID: 4892
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400131C")]
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[SerializeField]
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[Header("Favorite Item Controls")]
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private GameObject favoriteItemIcon;
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// Token: 0x0400131D RID: 4893
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400131D")]
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[SerializeField]
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[Header("Wearing Item Controls")]
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private GameObject wearingItemIcon;
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// Token: 0x0400131E RID: 4894
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400131E")]
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private Vector3 GPDGCLIOACB;
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// Token: 0x0400131F RID: 4895
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[FieldOffset(Offset = "0x54")]
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[Token(Token = "0x400131F")]
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[SerializeField]
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private OutfitToolUIControl.PBNGEJAANHG _state;
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// Token: 0x0200032A RID: 810
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[Token(Token = "0x200032A")]
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[Flags]
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public enum PBNGEJAANHG
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{
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// Token: 0x04001321 RID: 4897
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[Token(Token = "0x4001321")]
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None = 0,
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// Token: 0x04001322 RID: 4898
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[Token(Token = "0x4001322")]
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LevelLocked = 1,
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// Token: 0x04001323 RID: 4899
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[Token(Token = "0x4001323")]
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New = 2,
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// Token: 0x04001324 RID: 4900
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[Token(Token = "0x4001324")]
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Favorite = 4,
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// Token: 0x04001325 RID: 4901
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[Token(Token = "0x4001325")]
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Wearing = 8,
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// Token: 0x04001326 RID: 4902
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[Token(Token = "0x4001326")]
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PlatformLocked = 16
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}
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}
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