Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x020010FC RID: 4348
[Token(Token = "0x20010FC")]
[MMOINKHEKJF("Color/Default", "Tween from the current Image color to the default Color")]
[Serializable]
public class ColorDefaultTransition : ColorTransition
{
// Token: 0x17001074 RID: 4212
// (get) Token: 0x06006145 RID: 24901 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x17001074")]
protected override Color TargetColor
{
[Token(Token = "0x6006145")]
[Address(RVA = "0x83A900", Offset = "0x839900", VA = "0x18083A900", Slot = "8")]
get
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
}
// Token: 0x06006146 RID: 24902 RVA: 0x0015308C File Offset: 0x0015128C
[Token(Token = "0x6006146")]
[Address(RVA = "0x1BBDCB0", Offset = "0x1BBCCB0", VA = "0x181BBDCB0")]
public ColorDefaultTransition()
{
Color white = Color.white;
this.duration = 0.33f;
this.easeFunction = (HMIPJEAODAB.JOMGGPNCMFK)((ulong)3L);
this.isWorldCanvas = true;
base..ctor();
}
}
}