Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

138 lines
4.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RRUI.Animation
{
// Token: 0x02001105 RID: 4357
[Token(Token = "0x2001105")]
[MMOINKHEKJF("Position/Off Screen", "Tween from the current position until it is off a side of the screen")]
[Serializable]
public class PositionOffScreenTransition : PositionTransition
{
// Token: 0x1700107D RID: 4221
// (get) Token: 0x0600616B RID: 24939 RVA: 0x0015372C File Offset: 0x0015192C
[Token(Token = "0x1700107D")]
public Vector3 Offset
{
[Token(Token = "0x600616B")]
[Address(RVA = "0x1BC0080", Offset = "0x1BBF080", VA = "0x181BC0080")]
get
{
int num = 0;
Transform transform;
if (transform != 0)
{
}
int num2 = 0;
if (!(num == num2))
{
Vector3[] immediate_CORNERS = PositionOffScreenTransition.IMMEDIATE_CORNERS;
int length = PositionOffScreenTransition.IMMEDIATE_CORNERS.Length;
Vector3[] immediate_CORNERS2 = PositionOffScreenTransition.IMMEDIATE_CORNERS;
RectTransform rectTransform;
Canvas canvas;
rectTransform.FABLENJPHFB(immediate_CORNERS2, canvas);
Vector3[] immediate_CORNERS3 = PositionOffScreenTransition.IMMEDIATE_CORNERS;
int length2 = immediate_CORNERS3.Length;
Vector3 vector = immediate_CORNERS3[1];
Vector3 zero = Vector3.zero;
float z = Vector3.left.z;
float z2 = Vector3.down.z;
Vector3 right = Vector3.right;
Vector3 up = Vector3.up;
Vector3 vector2;
float z3 = vector2.z;
Vector3 vector3;
float z4 = vector3.z;
}
float z5 = Vector3.zero.z;
throw new NullReferenceException();
}
}
// Token: 0x0600616C RID: 24940 RVA: 0x001537DC File Offset: 0x001519DC
[Token(Token = "0x600616C")]
[Address(RVA = "0x1BBFF40", Offset = "0x1BBEF40", VA = "0x181BBFF40", Slot = "4")]
protected override void Initialize()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
Vector3 vector;
float z = vector.z;
this.cachedLocalPosition.z = z;
GameObject gameObject2 = this.<MonoBehaviour>k__BackingField.gameObject;
Canvas componentInParent = this.gameObjectOverride.GetComponentInParent<Canvas>();
Canvas rootCanvas;
if (componentInParent != 0)
{
rootCanvas = componentInParent.rootCanvas;
this.canvas = rootCanvas;
return;
}
this.canvas = rootCanvas;
}
// Token: 0x0600616D RID: 24941 RVA: 0x00153854 File Offset: 0x00151A54
[Token(Token = "0x600616D")]
[Address(RVA = "0x1BBFD70", Offset = "0x1BBED70", VA = "0x181BBFD70", Slot = "6")]
protected override PIPDAMDIAPC Execute()
{
GameObject gameObject = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform = this.gameObjectOverride.transform;
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
Vector3 vector3;
float z3 = vector3.z;
GameObject gameObject2 = this.<MonoBehaviour>k__BackingField.gameObject;
Transform transform2 = this.gameObjectOverride.transform;
HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction;
MonoBehaviour <MonoBehaviour>k__BackingField = this.<MonoBehaviour>k__BackingField;
throw new NullReferenceException();
}
// Token: 0x0600616E RID: 24942 RVA: 0x001538C4 File Offset: 0x00151AC4
[Token(Token = "0x600616E")]
[Address(RVA = "0x1BC0070", Offset = "0x1BBF070", VA = "0x181BC0070")]
public PositionOffScreenTransition()
{
}
// Token: 0x04004028 RID: 16424
[Token(Token = "0x4004028")]
private static readonly Vector3[] IMMEDIATE_CORNERS = new Vector3[4];
// Token: 0x04004029 RID: 16425
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4004029")]
[SerializeField]
private PositionOffScreenTransition.HPMDPFHGJGF side = (PositionOffScreenTransition.HPMDPFHGJGF)((ulong)1L);
// Token: 0x0400402A RID: 16426
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x400402A")]
[NonSerialized]
private Canvas canvas;
// Token: 0x02001106 RID: 4358
[Token(Token = "0x2001106")]
public enum HPMDPFHGJGF
{
// Token: 0x0400402C RID: 16428
[Token(Token = "0x400402C")]
Top,
// Token: 0x0400402D RID: 16429
[Token(Token = "0x400402D")]
Right,
// Token: 0x0400402E RID: 16430
[Token(Token = "0x400402E")]
Bottom,
// Token: 0x0400402F RID: 16431
[Token(Token = "0x400402F")]
Left
}
}
}