Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x020034F5 RID: 13557
[Token(Token = "0x20034F5")]
public class EnemyCollider : RecRoomCollider
{
// Token: 0x1700411F RID: 16671
// (get) Token: 0x06017988 RID: 96648 RVA: 0x005814D4 File Offset: 0x0057F6D4
[Token(Token = "0x1700411F")]
public ANBBFGKPJFD HEOPLKBDIGF
{
[Token(Token = "0x6017988")]
[Address(RVA = "0x42B830", Offset = "0x42A830", VA = "0x18042B830")]
get
{
return this.armorType;
}
}
// Token: 0x06017989 RID: 96649 RVA: 0x005814E8 File Offset: 0x0057F6E8
[Token(Token = "0x6017989")]
[Address(RVA = "0x131A2A0", Offset = "0x13192A0", VA = "0x18131A2A0")]
public EnemyCollider()
{
}
// Token: 0x0400F56D RID: 62829
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400F56D")]
[SerializeField]
private ANBBFGKPJFD armorType;
// Token: 0x0400F56E RID: 62830
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400F56E")]
[NonSerialized]
public Enemy ThisEnemy;
}
}