31 lines
898 B
C#
31 lines
898 B
C#
using System;
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using Cpp2IlInjected;
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namespace RecRoom.Core.Creation.Circuits
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{
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// Token: 0x0200332F RID: 13103
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[Token(Token = "0x200332F")]
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public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour
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{
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// Token: 0x0601665F RID: 91743 RVA: 0x00533D94 File Offset: 0x00531F94
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[Token(Token = "0x601665F")]
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[Address(RVA = "0x1CE31B0", Offset = "0x1CE21B0", VA = "0x181CE31B0", Slot = "7")]
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protected override void MLBAOONLBEM(bool AGILHLJPKPN)
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{
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if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN)
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{
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base.gameObject.SetActive(AGILHLJPKPN);
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}
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}
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// Token: 0x06016660 RID: 91744 RVA: 0x00533DCC File Offset: 0x00531FCC
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[Token(Token = "0x6016660")]
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[Address(RVA = "0x1CE3220", Offset = "0x1CE2220", VA = "0x181CE3220")]
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public DisableObjectWhenCircuitsHidden()
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{
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this.preventNavMeshGeneration = true;
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base..ctor();
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}
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}
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}
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