Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core
{
// Token: 0x02002D8B RID: 11659
[Token(Token = "0x2002D8B")]
public class HeightOffsetPoint : MonoBehaviour
{
// Token: 0x06013AC3 RID: 80579 RVA: 0x0048D028 File Offset: 0x0048B228
[Token(Token = "0x6013AC3")]
[Address(RVA = "0x1907880", Offset = "0x1906880", VA = "0x181907880")]
public void UpdateOffset(Vector3 KFPLEFELPCM)
{
Transform transform = base.transform;
float z = KFPLEFELPCM.z;
}
// Token: 0x06013AC4 RID: 80580 RVA: 0x0048D04C File Offset: 0x0048B24C
[Token(Token = "0x6013AC4")]
[Address(RVA = "0x1A2A310", Offset = "0x1A29310", VA = "0x181A2A310")]
public float GetRelativePlayerHeight(Transform JCJIFIIPJPJ)
{
Vector3 vector;
float z = vector.z;
Transform transform = base.transform;
throw new NullReferenceException();
}
// Token: 0x06013AC5 RID: 80581 RVA: 0x0048D06C File Offset: 0x0048B26C
[Token(Token = "0x6013AC5")]
[Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")]
public HeightOffsetPoint()
{
}
}
}