288 lines
8.0 KiB
C#
288 lines
8.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x020020CD RID: 8397
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[Token(Token = "0x20020CD")]
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public class PlayerFollowingSpotlight : MonoBehaviour
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{
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// Token: 0x170021C2 RID: 8642
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// (get) Token: 0x0600D3D0 RID: 54224 RVA: 0x00306DEC File Offset: 0x00304FEC
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// (set) Token: 0x0600D3D1 RID: 54225 RVA: 0x00306E00 File Offset: 0x00305000
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[Token(Token = "0x170021C2")]
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public Player OGEDGNGNPNA
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{
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[Token(Token = "0x600D3D0")]
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[Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")]
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get
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{
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return this.IFCHBJFACNA;
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}
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[Token(Token = "0x600D3D1")]
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[Address(RVA = "0x19EAA20", Offset = "0x19E9A20", VA = "0x1819EAA20")]
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set
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{
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this.IFCHBJFACNA = value;
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int num = 0;
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if (value != num)
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{
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this.fogMesh.gameObject.SetActive(true);
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AGAJMBPABDL photonPlayer = this.IFCHBJFACNA.DBAJDHGDPOL;
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Light light = this.spotlight;
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if (!photonPlayer.DMKCIEPGGAB)
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{
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int num2 = 0;
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light.enabled = num2 != 0;
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if (!NetworkedSingletonMonoBehaviour.FFNIFALJLDD)
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{
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return;
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}
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CGLKOJIMDIH playerTeam = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG.teamManager.GetPlayerTeam(photonPlayer);
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Material material = this.fogMesh.GetMaterial();
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GameTeamManager teamManager = NetworkedSingletonMonoBehaviour.ONCPNMDGGKG.teamManager;
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}
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bool mgncnnnkhfm = this.MGNCNNNKHFM;
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light.enabled = mgncnnnkhfm;
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Material material2 = this.fogMesh.GetMaterial();
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Color white = Color.white;
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}
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}
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}
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// Token: 0x170021C3 RID: 8643
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// (get) Token: 0x0600D3D2 RID: 54226 RVA: 0x00306EB8 File Offset: 0x003050B8
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[Token(Token = "0x170021C3")]
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public bool PJDBHCDHGLJ
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{
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[Token(Token = "0x600D3D2")]
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[Address(RVA = "0x19EA8F0", Offset = "0x19E98F0", VA = "0x1819EA8F0")]
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get
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{
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Player ifchbjfacna = this.IFCHBJFACNA;
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int num = 0;
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return ifchbjfacna != num;
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}
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}
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// Token: 0x170021C4 RID: 8644
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// (get) Token: 0x0600D3D3 RID: 54227 RVA: 0x00306ED8 File Offset: 0x003050D8
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// (set) Token: 0x0600D3D4 RID: 54228 RVA: 0x00306EEC File Offset: 0x003050EC
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[Token(Token = "0x170021C4")]
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public bool PAJGCGDFHKK
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{
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[Token(Token = "0x600D3D3")]
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[Address(RVA = "0x88D380", Offset = "0x88C380", VA = "0x18088D380")]
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get
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{
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return this.MGNCNNNKHFM;
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}
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[Token(Token = "0x600D3D4")]
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[Address(RVA = "0x19EA950", Offset = "0x19E9950", VA = "0x1819EA950")]
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set
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{
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this.MGNCNNNKHFM = value;
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if (value)
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{
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Player ifchbjfacna = this.IFCHBJFACNA;
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int num = 0;
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if (ifchbjfacna != num)
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{
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AGAJMBPABDL photonPlayer = this.IFCHBJFACNA.DBAJDHGDPOL;
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}
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}
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int num2 = 0;
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Light light = this.spotlight;
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bool flag = num2 != 0;
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light.enabled = flag;
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GameObject gameObject = this.fogMesh.gameObject;
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bool mgncnnnkhfm = this.MGNCNNNKHFM;
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gameObject.SetActive(mgncnnnkhfm);
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}
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}
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// Token: 0x0600D3D5 RID: 54229 RVA: 0x00306F64 File Offset: 0x00305164
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[Token(Token = "0x600D3D5")]
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[Address(RVA = "0x19E9E60", Offset = "0x19E8E60", VA = "0x1819E9E60")]
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private void Awake()
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{
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Action action = new Action(this.BALOKJMBNIN);
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IDisposable disposable = this.OPEMIFENIJM(action);
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}
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// Token: 0x0600D3D6 RID: 54230 RVA: 0x00306F88 File Offset: 0x00305188
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[Token(Token = "0x600D3D6")]
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[Address(RVA = "0x19E9ED0", Offset = "0x19E8ED0", VA = "0x1819E9ED0")]
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private void BALOKJMBNIN()
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{
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Player ifchbjfacna = this.IFCHBJFACNA;
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int num = 0;
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if (ifchbjfacna != num)
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{
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bool flag = this.BBGMHBMFBNH();
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this.HAIEBGDKICI(flag);
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}
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}
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// Token: 0x0600D3D7 RID: 54231 RVA: 0x00306FB8 File Offset: 0x003051B8
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[Token(Token = "0x600D3D7")]
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[Address(RVA = "0x19E9F50", Offset = "0x19E8F50", VA = "0x1819E9F50")]
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private bool BBGMHBMFBNH()
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{
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Player ifchbjfacna = this.IFCHBJFACNA;
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Vector3 vector;
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float z = vector.z;
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this.MNONHPHFMIH.z = z;
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Transform transform = base.transform;
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Vector3 up = Vector3.up;
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Vector3 vector2;
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float z2 = vector2.z;
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float num = this.maxHorizontalDistanceFromTarget;
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float num2;
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if (num2 <= num)
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{
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float num3;
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if (this.minHeightAboveTarget <= num3)
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{
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}
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Transform transform2 = base.transform;
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Vector3 up2 = Vector3.up;
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}
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Transform transform3 = base.transform;
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Vector3 vector3 = this.LMJLJNGDJEG();
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throw new NullReferenceException();
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}
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// Token: 0x0600D3D8 RID: 54232 RVA: 0x00307038 File Offset: 0x00305238
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[Token(Token = "0x600D3D8")]
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[Address(RVA = "0x19EA240", Offset = "0x19E9240", VA = "0x1819EA240")]
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private void HAIEBGDKICI(bool EPJIJKECFGA)
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{
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float num = Time.time;
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float num2 = this.targetingSpeedNoise;
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num = num2;
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float num3 = global::UnityEngine.Random.Range(num, num2);
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this.CDLOHDCINNG = num3;
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float time = Time.time;
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this.DDLBPKGEDLN = time;
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Transform transform = base.transform;
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Vector3 up = Vector3.up;
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Transform transform2 = base.transform;
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if (EPJIJKECFGA)
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{
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float num4 = global::UnityEngine.Random.Range(-5f, 5f);
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Transform transform3 = base.transform;
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}
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Transform transform4 = base.transform;
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float deltaTime = Time.deltaTime;
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}
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// Token: 0x0600D3D9 RID: 54233 RVA: 0x003070C4 File Offset: 0x003052C4
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[Token(Token = "0x600D3D9")]
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[Address(RVA = "0x19EA580", Offset = "0x19E9580", VA = "0x1819EA580")]
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private Vector3 LMJLJNGDJEG()
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{
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Vector3 gravity = Physics.gravity;
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float num = global::UnityEngine.Random.Range(-90f, 90f);
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int num2 = 0;
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Vector3 up = Vector3.up;
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Quaternion quaternion = Quaternion.AngleAxis(num, num2);
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Vector3 up2 = Vector3.up;
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Vector3 vector;
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float z = vector.z;
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throw new NullReferenceException();
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}
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// Token: 0x0600D3DA RID: 54234 RVA: 0x00307114 File Offset: 0x00305314
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[Token(Token = "0x600D3DA")]
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[Address(RVA = "0x19EA850", Offset = "0x19E9850", VA = "0x1819EA850")]
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public PlayerFollowingSpotlight()
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{
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float z = Vector3.zero.z;
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this.MNONHPHFMIH.z = z;
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this.MGNCNNNKHFM = true;
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base..ctor();
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}
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// Token: 0x0400869F RID: 34463
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[Token(Token = "0x400869F")]
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private const float MOAMFNMLBFO = 0.5f;
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// Token: 0x040086A0 RID: 34464
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40086A0")]
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[SerializeField]
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[Header("Movement")]
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private float targetingSpeed = 20f;
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// Token: 0x040086A1 RID: 34465
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40086A1")]
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[SerializeField]
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private float targetingSpeedNoise = 5f;
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// Token: 0x040086A2 RID: 34466
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40086A2")]
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[SerializeField]
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private float maxHorizontalDistanceFromTarget = 40f;
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// Token: 0x040086A3 RID: 34467
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40086A3")]
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[SerializeField]
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private float defaultHorizontalDistanceFromTarget = 30f;
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// Token: 0x040086A4 RID: 34468
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40086A4")]
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[SerializeField]
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private float minHeightAboveTarget = 10f;
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// Token: 0x040086A5 RID: 34469
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x40086A5")]
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[SerializeField]
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private float defaultHeightAboveTarget = 20f;
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// Token: 0x040086A6 RID: 34470
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40086A6")]
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[SerializeField]
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[Header("Visuals")]
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private Light spotlight;
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// Token: 0x040086A7 RID: 34471
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40086A7")]
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[SerializeField]
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private MeshRenderer fogMesh;
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// Token: 0x040086A8 RID: 34472
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40086A8")]
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private Vector3 MNONHPHFMIH;
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// Token: 0x040086A9 RID: 34473
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40086A9")]
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private float CDLOHDCINNG;
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// Token: 0x040086AA RID: 34474
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40086AA")]
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private float DDLBPKGEDLN;
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// Token: 0x040086AB RID: 34475
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x40086AB")]
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private Player IFCHBJFACNA;
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// Token: 0x040086AC RID: 34476
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x40086AC")]
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private bool MGNCNNNKHFM;
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}
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}
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