Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

119 lines
3.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.UI
{
// Token: 0x02002A9D RID: 10909
[Token(Token = "0x2002A9D")]
public class RadialUILayout : MonoBehaviour
{
// Token: 0x06012236 RID: 74294 RVA: 0x0041BD34 File Offset: 0x00419F34
[Token(Token = "0x6012236")]
[Address(RVA = "0x1AA19B0", Offset = "0x1AA09B0", VA = "0x181AA19B0")]
private void NHHPDCCCMIE()
{
int length = this.children.Length;
this.ApplyLayout(length);
}
// Token: 0x06012237 RID: 74295 RVA: 0x0041BD5C File Offset: 0x00419F5C
[Token(Token = "0x6012237")]
[Address(RVA = "0x1AA1450", Offset = "0x1AA0450", VA = "0x181AA1450")]
public void ApplyLayout(int DIBJFJNLDMN)
{
float num = this.totalArcAngle;
float num2 = Mathf.Min(num, 360f);
int[] array = new int[3];
RectTransform[] array2 = this.children;
int length = array2.Length;
array[0] = length;
array[0] = DIBJFJNLDMN;
array[1] = array2;
int num3 = Mathf.Min(array);
int num4 = 0;
if (num3 > 0)
{
RectTransform rectTransform = this.children[num4];
int num5 = 0;
if (!(rectTransform == num5))
{
this.children[num4].gameObject.SetActive(true);
int num6 = 0;
int num7 = 0;
Quaternion quaternion = Quaternion.Euler(num2, (float)num7, (float)num6);
float z = Vector3.up.z;
Vector3 vector;
float z2 = vector.z;
this.children[num4].anchoredPosition = num4;
RectTransform rectTransform2 = this.children[num4];
if ((this.applyRotation ? 1 : 0) == num4)
{
Quaternion identity = Quaternion.identity;
}
num4++;
}
num4++;
}
RectTransform[] array3 = this.children;
if (num4 < array3.Length)
{
RectTransform rectTransform3 = array3[num4];
int num8 = 0;
if (rectTransform3 != num8)
{
GameObject gameObject = this.children[num4].gameObject;
int num9 = 0;
gameObject.SetActive(num9 != 0);
}
RectTransform[] array4 = this.children;
num4++;
}
}
// Token: 0x06012238 RID: 74296 RVA: 0x0041BEC0 File Offset: 0x0041A0C0
[Token(Token = "0x6012238")]
[Address(RVA = "0x1AA19E0", Offset = "0x1AA09E0", VA = "0x181AA19E0")]
public RadialUILayout()
{
}
// Token: 0x0400BA2F RID: 47663
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400BA2F")]
[SerializeField]
[CFNAPIMJMLJ("Use the context menu to apply changes in editor")]
private RectTransform[] children;
// Token: 0x0400BA30 RID: 47664
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400BA30")]
[SerializeField]
private float totalArcAngle = 360f;
// Token: 0x0400BA31 RID: 47665
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400BA31")]
[SerializeField]
private float startingAngle;
// Token: 0x0400BA32 RID: 47666
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400BA32")]
[SerializeField]
private float minWedgeArcAngle = 30f;
// Token: 0x0400BA33 RID: 47667
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400BA33")]
[SerializeField]
private float radius = 100f;
// Token: 0x0400BA34 RID: 47668
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400BA34")]
[SerializeField]
private bool applyRotation;
}
}