Files
27Aug2021-Cpp2IL-Dump/Assembly-CSharp/RecRoom/UI/ScreenHUDControlDialogMultiInput.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

97 lines
2.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
namespace RecRoom.UI
{
// Token: 0x02002AA1 RID: 10913
[Token(Token = "0x2002AA1")]
public class ScreenHUDControlDialogMultiInput : ScreenHUDControlDialog
{
// Token: 0x06012244 RID: 74308 RVA: 0x0041C320 File Offset: 0x0041A520
[Token(Token = "0x6012244")]
[Address(RVA = "0x1AA1DB0", Offset = "0x1AA0DB0", VA = "0x181AA1DB0", Slot = "5")]
public override void SetContent(bool CNEIBILGFCO, ScreenHUDControlDialog.MDALNNCNPON GKNIHNHGBKC, Sprite JGFDCDNAHEL, Sprite AFJPEKBFCHN, Sprite KCFIJDHHOIM, string MFDCCNKNIPD, float MFOPFLCAHLJ)
{
for (;;)
{
int num = 0;
bool flag = JGFDCDNAHEL != num;
int ckelnnobapp = this.CKELNNOBAPP;
int frameCount = Time.frameCount;
bool flag2 = ckelnnobapp == frameCount;
if (flag != flag2)
{
this.labelText.RecalculateMasking();
bool flag3;
if (!flag3)
{
this.labelText.RecalculateMasking();
}
}
int num2 = 0;
Sprite sprite = this.inputButtonImage.m_Sprite;
this.inputButtonImageL.gameObject.SetActive(num2 != 0);
this.inputButtonImageR.gameObject.SetActive(num2 != 0);
this.inputButtonDividerImage.gameObject.SetActive(num2 != 0);
if (num2 != 0)
{
GameObject gameObject = this.inputButtonImage.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.inputButtonImageR.sprite = sprite;
this.inputButtonImageL.sprite = JGFDCDNAHEL;
}
Transform transform = base.transform;
if (transform == 0 || transform != 0)
{
Transform transform2 = base.transform;
if (transform2 == 0 || transform2 != 0)
{
break;
}
}
}
}
// Token: 0x06012245 RID: 74309 RVA: 0x0041C424 File Offset: 0x0041A624
[Token(Token = "0x6012245")]
[Address(RVA = "0x1AA2110", Offset = "0x1AA1110", VA = "0x181AA2110")]
public ScreenHUDControlDialogMultiInput()
{
this.defaultButtonScale = 1f;
this.pressedButtonScale = 1.2f;
Keyframe[] array = new Keyframe[2];
int num = 0;
array[0] = num;
array[3] = num;
int num2 = 0;
array[3] = num2;
array[6] = num2;
AnimationCurve animationCurve = new AnimationCurve(array);
this.progressCurve = animationCurve;
base..ctor();
}
// Token: 0x0400BA4A RID: 47690
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400BA4A")]
[SerializeField]
[Header("Multi Input button")]
private Image inputButtonImageL;
// Token: 0x0400BA4B RID: 47691
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400BA4B")]
[SerializeField]
private Image inputButtonImageR;
// Token: 0x0400BA4C RID: 47692
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400BA4C")]
[SerializeField]
private Image inputButtonDividerImage;
}
}