295 lines
10 KiB
C#
295 lines
10 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Rendering;
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namespace RecRoom.VFX
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{
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// Token: 0x02002294 RID: 8852
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[Token(Token = "0x2002294")]
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[Serializable]
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public class JitteringSprite
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{
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// Token: 0x170023A5 RID: 9125
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// (get) Token: 0x0600E134 RID: 57652 RVA: 0x0033E394 File Offset: 0x0033C594
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[Token(Token = "0x170023A5")]
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public bool UseOneMaterialMode
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{
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[Token(Token = "0x600E134")]
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[Address(RVA = "0x1C04F20", Offset = "0x1C03F20", VA = "0x181C04F20")]
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get
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{
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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return num < materialArray.Length;
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}
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throw new NullReferenceException();
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}
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}
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// Token: 0x170023A6 RID: 9126
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// (get) Token: 0x0600E135 RID: 57653 RVA: 0x0033E3D0 File Offset: 0x0033C5D0
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// (set) Token: 0x0600E136 RID: 57654 RVA: 0x0033E3E4 File Offset: 0x0033C5E4
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[Token(Token = "0x170023A6")]
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public MaterialPropertyBlock MaterialProperties
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{
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[Token(Token = "0x600E135")]
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[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
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get;
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[Token(Token = "0x600E136")]
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[Address(RVA = "0x417AC0", Offset = "0x416AC0", VA = "0x180417AC0")]
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private set;
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}
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// Token: 0x0600E137 RID: 57655 RVA: 0x0033E3F8 File Offset: 0x0033C5F8
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[Token(Token = "0x600E137")]
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[Address(RVA = "0x1C04CF0", Offset = "0x1C03CF0", VA = "0x181C04CF0")]
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public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
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{
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this.srcBlend = (int)PMDCFMEPFJM;
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this.destBlend = (int)KAGOFBONLNN;
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if (this.applyToOnlyOneRendererMaterial)
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{
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int num = this.rendererMaterialIndex;
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Material[] materialArray = this.renderer.GetMaterialArray();
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}
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int num2 = this.rendererMaterialIndex;
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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if (num2 < materialArray2.Length)
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{
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Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material = sharedMaterialArray[num3];
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int num4 = this.srcBlend;
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material.SetInt("_SrcBlend", num4);
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Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
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int num5 = this.rendererMaterialIndex;
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Material material2 = sharedMaterialArray2[num5];
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int num6 = this.destBlend;
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material2.SetInt("_DstBlend", num6);
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}
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}
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// Token: 0x0600E138 RID: 57656 RVA: 0x0033E4C8 File Offset: 0x0033C6C8
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[Token(Token = "0x600E138")]
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[Address(RVA = "0x1C046D0", Offset = "0x1C036D0", VA = "0x181C046D0")]
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public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
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{
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int num = 0;
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int num2 = 0;
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if (GAGHBADKMMH != num2)
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{
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this.sprite = GAGHBADKMMH;
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}
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float time = Time.time;
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this.lastJitterPhase = time;
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float num3;
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this.jitterOffset = num3;
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float y = this.maxJitterOffset.y;
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num3 = y;
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float num4 = global::UnityEngine.Random.Range(num3, y);
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this.jitterOffset.y = num4;
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float num5;
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this.jitterScale = num5;
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float y2 = this.maxJitterScale.y;
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num5 = y2;
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float num6 = global::UnityEngine.Random.Range(num5, y2);
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this.jitterScale.y = num6;
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Sprite sprite = this.sprite;
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int num7 = 0;
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if (sprite != num7)
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{
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Renderer renderer = this.renderer;
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int num8 = 0;
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if (renderer != num8)
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{
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Sprite sprite2 = this.sprite;
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if (this.offsetMode == (OKKJGFPHFLL)num)
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{
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}
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GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
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Texture2D texture = this.sprite.texture;
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GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
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Texture2D texture2 = this.sprite.texture;
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int num9 = 0;
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if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
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{
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int num10 = this.rendererMaterialIndex;
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Renderer renderer2 = this.renderer;
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int num11 = 0;
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Material[] materialArray = renderer2.GetMaterialArray();
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if (num10 < materialArray.Length)
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{
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this.AHBLNBHJCOF(num11, num9);
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}
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}
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MaterialPropertyBlock materialPropertyBlock;
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if (this.<MaterialProperties>k__BackingField == 0)
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{
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materialPropertyBlock = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock;
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}
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Sprite sprite3 = this.sprite;
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int num12 = JitteringSprite.mainTexId;
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Texture2D texture3 = sprite3.texture;
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materialPropertyBlock.SetTextureImpl(num12, texture3);
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MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
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Renderer renderer3 = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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}
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}
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// Token: 0x0600E139 RID: 57657 RVA: 0x0033E684 File Offset: 0x0033C884
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[Token(Token = "0x600E139")]
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[Address(RVA = "0x1C04570", Offset = "0x1C03570", VA = "0x181C04570")]
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private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
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if (materialPropertyBlock == 0)
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{
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MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
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this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
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}
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Sprite sprite = this.sprite;
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int num = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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materialPropertyBlock.SetTextureImpl(num, texture);
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int num2 = 0;
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this.<MaterialProperties>k__BackingField.SetVector(num, num2);
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Renderer renderer = this.renderer;
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MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
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renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
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}
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// Token: 0x0600E13A RID: 57658 RVA: 0x0033E6F8 File Offset: 0x0033C8F8
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[Token(Token = "0x600E13A")]
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[Address(RVA = "0x1C04320", Offset = "0x1C03320", VA = "0x181C04320")]
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private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
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{
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Material[] materialArray = this.renderer.GetMaterialArray();
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int num = this.rendererMaterialIndex;
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Material material = materialArray[num];
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Sprite sprite = this.sprite;
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int num2 = JitteringSprite.mainTexId;
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Texture2D texture = sprite.texture;
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material.SetTextureImpl(num2, texture);
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Material[] materialArray2 = this.renderer.GetMaterialArray();
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int num3 = this.rendererMaterialIndex;
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Material material2 = materialArray2[num3];
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int num4 = 0;
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int num5 = JitteringSprite.scaleOffsetId;
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material2.SetVector(num5, num4);
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Material[] materialArray3 = this.renderer.GetMaterialArray();
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int num6 = this.rendererMaterialIndex;
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Material material3 = materialArray3[num6];
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int num7 = this.srcBlend;
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material3.SetInt("_SrcBlend", num7);
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Material[] materialArray4 = this.renderer.GetMaterialArray();
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int num8 = this.rendererMaterialIndex;
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Material material4 = materialArray4[num8];
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int num9 = this.destBlend;
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material4.SetInt("_DstBlend", num9);
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}
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// Token: 0x0600E13B RID: 57659 RVA: 0x0033E7E8 File Offset: 0x0033C9E8
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[Token(Token = "0x600E13B")]
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[Address(RVA = "0x1C04EF0", Offset = "0x1C03EF0", VA = "0x181C04EF0")]
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public JitteringSprite()
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{
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}
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// Token: 0x0400920E RID: 37390
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400920E")]
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public Renderer renderer;
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// Token: 0x0400920F RID: 37391
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400920F")]
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public bool applyToOnlyOneRendererMaterial;
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// Token: 0x04009210 RID: 37392
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4009210")]
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public int rendererMaterialIndex = (int)((ulong)4294967295L);
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// Token: 0x04009211 RID: 37393
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4009211")]
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public Sprite sprite;
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// Token: 0x04009212 RID: 37394
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4009212")]
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public int jitterFPS = (int)((ulong)6L);
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// Token: 0x04009213 RID: 37395
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4009213")]
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public Vector2 maxJitterOffset;
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// Token: 0x04009214 RID: 37396
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
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[Token(Token = "0x4009214")]
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public Vector2 maxJitterScale;
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// Token: 0x04009215 RID: 37397
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4009215")]
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[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
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public OKKJGFPHFLL offsetMode;
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// Token: 0x04009216 RID: 37398
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4009216")]
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public float phaseOffset;
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// Token: 0x04009217 RID: 37399
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4009217")]
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private float lastJitterPhase = float.MinValue;
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// Token: 0x04009218 RID: 37400
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4009218")]
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private Vector2 jitterOffset;
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// Token: 0x04009219 RID: 37401
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4009219")]
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private Vector3 jitterScale;
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// Token: 0x0400921A RID: 37402
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[Token(Token = "0x400921A")]
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private static int mainTexId = Shader.PropertyToID("_MainTex");
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// Token: 0x0400921B RID: 37403
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[Token(Token = "0x400921B")]
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private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
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// Token: 0x0400921C RID: 37404
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[Token(Token = "0x400921C")]
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private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
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// Token: 0x0400921D RID: 37405
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[Token(Token = "0x400921D")]
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private static int destBlendId = Shader.PropertyToID("_DstBlend");
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// Token: 0x0400921E RID: 37406
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x400921E")]
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private int srcBlend = (int)((ulong)1L);
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// Token: 0x0400921F RID: 37407
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400921F")]
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private int destBlend;
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}
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}
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