Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

295 lines
10 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace RecRoom.VFX
{
// Token: 0x02002294 RID: 8852
[Token(Token = "0x2002294")]
[Serializable]
public class JitteringSprite
{
// Token: 0x170023A5 RID: 9125
// (get) Token: 0x0600E134 RID: 57652 RVA: 0x0033E394 File Offset: 0x0033C594
[Token(Token = "0x170023A5")]
public bool UseOneMaterialMode
{
[Token(Token = "0x600E134")]
[Address(RVA = "0x1C04F20", Offset = "0x1C03F20", VA = "0x181C04F20")]
get
{
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
return num < materialArray.Length;
}
throw new NullReferenceException();
}
}
// Token: 0x170023A6 RID: 9126
// (get) Token: 0x0600E135 RID: 57653 RVA: 0x0033E3D0 File Offset: 0x0033C5D0
// (set) Token: 0x0600E136 RID: 57654 RVA: 0x0033E3E4 File Offset: 0x0033C5E4
[Token(Token = "0x170023A6")]
public MaterialPropertyBlock MaterialProperties
{
[Token(Token = "0x600E135")]
[Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")]
get;
[Token(Token = "0x600E136")]
[Address(RVA = "0x417AC0", Offset = "0x416AC0", VA = "0x180417AC0")]
private set;
}
// Token: 0x0600E137 RID: 57655 RVA: 0x0033E3F8 File Offset: 0x0033C5F8
[Token(Token = "0x600E137")]
[Address(RVA = "0x1C04CF0", Offset = "0x1C03CF0", VA = "0x181C04CF0")]
public void ILJAJHKIHFO(BlendMode PMDCFMEPFJM, BlendMode KAGOFBONLNN)
{
this.srcBlend = (int)PMDCFMEPFJM;
this.destBlend = (int)KAGOFBONLNN;
if (this.applyToOnlyOneRendererMaterial)
{
int num = this.rendererMaterialIndex;
Material[] materialArray = this.renderer.GetMaterialArray();
}
int num2 = this.rendererMaterialIndex;
Material[] materialArray2 = this.renderer.GetMaterialArray();
if (num2 < materialArray2.Length)
{
Material[] sharedMaterialArray = this.renderer.GetSharedMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material = sharedMaterialArray[num3];
int num4 = this.srcBlend;
material.SetInt("_SrcBlend", num4);
Material[] sharedMaterialArray2 = this.renderer.GetSharedMaterialArray();
int num5 = this.rendererMaterialIndex;
Material material2 = sharedMaterialArray2[num5];
int num6 = this.destBlend;
material2.SetInt("_DstBlend", num6);
}
}
// Token: 0x0600E138 RID: 57656 RVA: 0x0033E4C8 File Offset: 0x0033C6C8
[Token(Token = "0x600E138")]
[Address(RVA = "0x1C046D0", Offset = "0x1C036D0", VA = "0x181C046D0")]
public void FPPDOGCMPEN([Optional] Sprite GAGHBADKMMH)
{
int num = 0;
int num2 = 0;
if (GAGHBADKMMH != num2)
{
this.sprite = GAGHBADKMMH;
}
float time = Time.time;
this.lastJitterPhase = time;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Sprite sprite = this.sprite;
int num7 = 0;
if (sprite != num7)
{
Renderer renderer = this.renderer;
int num8 = 0;
if (renderer != num8)
{
Sprite sprite2 = this.sprite;
if (this.offsetMode == (OKKJGFPHFLL)num)
{
}
GraphicsFormat graphicsFormat = this.sprite.texture.graphicsFormat;
Texture2D texture = this.sprite.texture;
GraphicsFormat graphicsFormat2 = this.sprite.texture.graphicsFormat;
Texture2D texture2 = this.sprite.texture;
int num9 = 0;
if ((this.applyToOnlyOneRendererMaterial ? 1 : 0) != num)
{
int num10 = this.rendererMaterialIndex;
Renderer renderer2 = this.renderer;
int num11 = 0;
Material[] materialArray = renderer2.GetMaterialArray();
if (num10 < materialArray.Length)
{
this.AHBLNBHJCOF(num11, num9);
}
}
MaterialPropertyBlock materialPropertyBlock;
if (this.<MaterialProperties>k__BackingField == 0)
{
materialPropertyBlock = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock;
}
Sprite sprite3 = this.sprite;
int num12 = JitteringSprite.mainTexId;
Texture2D texture3 = sprite3.texture;
materialPropertyBlock.SetTextureImpl(num12, texture3);
MaterialPropertyBlock materialPropertyBlock2 = this.<MaterialProperties>k__BackingField;
Renderer renderer3 = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer3.Internal_SetPropertyBlock(materialPropertyBlock3);
}
}
}
// Token: 0x0600E139 RID: 57657 RVA: 0x0033E684 File Offset: 0x0033C884
[Token(Token = "0x600E139")]
[Address(RVA = "0x1C04570", Offset = "0x1C03570", VA = "0x181C04570")]
private void FPDCENFIHOE(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
MaterialPropertyBlock materialPropertyBlock = this.<MaterialProperties>k__BackingField;
if (materialPropertyBlock == 0)
{
MaterialPropertyBlock materialPropertyBlock2 = new MaterialPropertyBlock();
this.<MaterialProperties>k__BackingField = materialPropertyBlock2;
}
Sprite sprite = this.sprite;
int num = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
materialPropertyBlock.SetTextureImpl(num, texture);
int num2 = 0;
this.<MaterialProperties>k__BackingField.SetVector(num, num2);
Renderer renderer = this.renderer;
MaterialPropertyBlock materialPropertyBlock3 = this.<MaterialProperties>k__BackingField;
renderer.Internal_SetPropertyBlock(materialPropertyBlock3);
}
// Token: 0x0600E13A RID: 57658 RVA: 0x0033E6F8 File Offset: 0x0033C8F8
[Token(Token = "0x600E13A")]
[Address(RVA = "0x1C04320", Offset = "0x1C03320", VA = "0x181C04320")]
private void AHBLNBHJCOF(Vector2 GPDGCLIOACB, Vector2 FNJKKNKLDPB)
{
Material[] materialArray = this.renderer.GetMaterialArray();
int num = this.rendererMaterialIndex;
Material material = materialArray[num];
Sprite sprite = this.sprite;
int num2 = JitteringSprite.mainTexId;
Texture2D texture = sprite.texture;
material.SetTextureImpl(num2, texture);
Material[] materialArray2 = this.renderer.GetMaterialArray();
int num3 = this.rendererMaterialIndex;
Material material2 = materialArray2[num3];
int num4 = 0;
int num5 = JitteringSprite.scaleOffsetId;
material2.SetVector(num5, num4);
Material[] materialArray3 = this.renderer.GetMaterialArray();
int num6 = this.rendererMaterialIndex;
Material material3 = materialArray3[num6];
int num7 = this.srcBlend;
material3.SetInt("_SrcBlend", num7);
Material[] materialArray4 = this.renderer.GetMaterialArray();
int num8 = this.rendererMaterialIndex;
Material material4 = materialArray4[num8];
int num9 = this.destBlend;
material4.SetInt("_DstBlend", num9);
}
// Token: 0x0600E13B RID: 57659 RVA: 0x0033E7E8 File Offset: 0x0033C9E8
[Token(Token = "0x600E13B")]
[Address(RVA = "0x1C04EF0", Offset = "0x1C03EF0", VA = "0x181C04EF0")]
public JitteringSprite()
{
}
// Token: 0x0400920E RID: 37390
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400920E")]
public Renderer renderer;
// Token: 0x0400920F RID: 37391
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400920F")]
public bool applyToOnlyOneRendererMaterial;
// Token: 0x04009210 RID: 37392
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009210")]
public int rendererMaterialIndex = (int)((ulong)4294967295L);
// Token: 0x04009211 RID: 37393
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4009211")]
public Sprite sprite;
// Token: 0x04009212 RID: 37394
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x4009212")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009213 RID: 37395
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009213")]
public Vector2 maxJitterOffset;
// Token: 0x04009214 RID: 37396
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34")]
[Token(Token = "0x4009214")]
public Vector2 maxJitterScale;
// Token: 0x04009215 RID: 37397
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4009215")]
[Tooltip("Whether to use original texture rect or atlas rect for offset and scale of jitter")]
public OKKJGFPHFLL offsetMode;
// Token: 0x04009216 RID: 37398
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x4009216")]
public float phaseOffset;
// Token: 0x04009217 RID: 37399
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x4009217")]
private float lastJitterPhase = float.MinValue;
// Token: 0x04009218 RID: 37400
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4009218")]
private Vector2 jitterOffset;
// Token: 0x04009219 RID: 37401
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4009219")]
private Vector3 jitterScale;
// Token: 0x0400921A RID: 37402
[Token(Token = "0x400921A")]
private static int mainTexId = Shader.PropertyToID("_MainTex");
// Token: 0x0400921B RID: 37403
[Token(Token = "0x400921B")]
private static int scaleOffsetId = Shader.PropertyToID("_MainTex_ST");
// Token: 0x0400921C RID: 37404
[Token(Token = "0x400921C")]
private static int srcBlendId = Shader.PropertyToID("_SrcBlend");
// Token: 0x0400921D RID: 37405
[Token(Token = "0x400921D")]
private static int destBlendId = Shader.PropertyToID("_DstBlend");
// Token: 0x0400921E RID: 37406
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400921E")]
private int srcBlend = (int)((ulong)1L);
// Token: 0x0400921F RID: 37407
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400921F")]
private int destBlend;
}
}