97 lines
2.5 KiB
C#
97 lines
2.5 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000054 RID: 84
|
|
[Token(Token = "0x2000054")]
|
|
public class RewardBobAndRotate : MonoBehaviour
|
|
{
|
|
// Token: 0x06000266 RID: 614 RVA: 0x0000CEF4 File Offset: 0x0000B0F4
|
|
[Token(Token = "0x6000266")]
|
|
[Address(RVA = "0x1C435A0", Offset = "0x1C425A0", VA = "0x181C435A0")]
|
|
private void Start()
|
|
{
|
|
float realtimeSinceStartup = Time.realtimeSinceStartup;
|
|
this.JODPOANPJNK = realtimeSinceStartup;
|
|
Transform transform = base.gameObject.transform;
|
|
Vector3 vector;
|
|
float z = vector.z;
|
|
this.LCBBLKJGBDH.z = z;
|
|
Transform transform2 = base.gameObject.transform;
|
|
}
|
|
|
|
// Token: 0x06000267 RID: 615 RVA: 0x0000CF44 File Offset: 0x0000B144
|
|
[Token(Token = "0x6000267")]
|
|
[Address(RVA = "0x1C43640", Offset = "0x1C42640", VA = "0x181C43640")]
|
|
private void Update()
|
|
{
|
|
float num = Time.realtimeSinceStartup;
|
|
Transform transform = base.gameObject.transform;
|
|
float z = this.LCBBLKJGBDH.z;
|
|
float num2 = num * 6.2831855f;
|
|
Vector3 vector;
|
|
float z2 = vector.z;
|
|
if (this.bShouldSpin)
|
|
{
|
|
num2 = num;
|
|
num = num2;
|
|
float num3 = num * 360f;
|
|
if (!this.bClockwise)
|
|
{
|
|
}
|
|
Transform transform2 = base.gameObject.transform;
|
|
Quaternion pmkclcnfopd = this.PMKCLCNFOPD;
|
|
num2 = num3;
|
|
int num4 = 0;
|
|
Quaternion quaternion = Quaternion.Euler(num2, (float)num4, num2);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06000268 RID: 616 RVA: 0x0000CFD8 File Offset: 0x0000B1D8
|
|
[Token(Token = "0x6000268")]
|
|
[Address(RVA = "0x1C438D0", Offset = "0x1C428D0", VA = "0x181C438D0")]
|
|
public RewardBobAndRotate()
|
|
{
|
|
}
|
|
|
|
// Token: 0x040001FB RID: 507
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x40001FB")]
|
|
public float bobDistance_m = 0.03f;
|
|
|
|
// Token: 0x040001FC RID: 508
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x40001FC")]
|
|
public float bobDuration_s = 3f;
|
|
|
|
// Token: 0x040001FD RID: 509
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x40001FD")]
|
|
public bool bShouldSpin = true;
|
|
|
|
// Token: 0x040001FE RID: 510
|
|
[FieldOffset(Offset = "0x21")]
|
|
[Token(Token = "0x40001FE")]
|
|
public bool bClockwise;
|
|
|
|
// Token: 0x040001FF RID: 511
|
|
[FieldOffset(Offset = "0x24")]
|
|
[Token(Token = "0x40001FF")]
|
|
public float spinDuration_s = 5f;
|
|
|
|
// Token: 0x04000200 RID: 512
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4000200")]
|
|
private float JODPOANPJNK;
|
|
|
|
// Token: 0x04000201 RID: 513
|
|
[FieldOffset(Offset = "0x2C")]
|
|
[Token(Token = "0x4000201")]
|
|
private Vector3 LCBBLKJGBDH;
|
|
|
|
// Token: 0x04000202 RID: 514
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4000202")]
|
|
private Quaternion PMKCLCNFOPD;
|
|
}
|