133 lines
4.8 KiB
C#
133 lines
4.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000199 RID: 409
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[Token(Token = "0x2000199")]
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[Serializable]
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public class SceneInteractionSettings : KCIGBIPBBBJ
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{
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// Token: 0x06000D05 RID: 3333 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000D05")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")]
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public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D06 RID: 3334 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000D06")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
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public void DJFDPJKOGMJ()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D07 RID: 3335 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000D07")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
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public void JCINJNBJMGN()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D08 RID: 3336 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6000D08")]
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[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")]
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public void OPEMIFENIJM()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000D09 RID: 3337 RVA: 0x0003910C File Offset: 0x0003730C
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[Token(Token = "0x6000D09")]
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[Address(RVA = "0x1257E60", Offset = "0x1256E60", VA = "0x181257E60", Slot = "8")]
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public void DFGGGKEBGHP()
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{
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if (this.customInteractionSettings)
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{
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PlayerHand leftHand = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num = this.gravityPickupFingerOffset;
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leftHand.<CIPBDGELIPM>k__BackingField = num;
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PlayerHand leftHand2 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode;
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leftHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom;
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PlayerHand leftHand3 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num2 = this.gravityPickupCapsuleRadius;
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leftHand3.<DIKNDIDDFPG>k__BackingField = num2;
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PlayerHand leftHand4 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num3 = this.gravityPickupSphereRadius;
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leftHand4.<IGGLECLLMKO>k__BackingField = num3;
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PlayerHand leftHand5 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
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float num4 = this.physicalPickupSphereRadius;
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leftHand5.<PHAFKCPADFB>k__BackingField = num4;
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PlayerHand rightHand = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num5 = this.gravityPickupFingerOffset;
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rightHand.<CIPBDGELIPM>k__BackingField = num5;
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PlayerHand rightHand2 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode;
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rightHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom2;
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PlayerHand rightHand3 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num6 = this.gravityPickupCapsuleRadius;
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rightHand3.<DIKNDIDDFPG>k__BackingField = num6;
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PlayerHand rightHand4 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num7 = this.gravityPickupSphereRadius;
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rightHand4.<IGGLECLLMKO>k__BackingField = num7;
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PlayerHand rightHand5 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
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float num8 = this.physicalPickupSphereRadius;
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rightHand5.<PHAFKCPADFB>k__BackingField = num8;
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}
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}
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// Token: 0x06000D0A RID: 3338 RVA: 0x00039248 File Offset: 0x00037448
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[Token(Token = "0x6000D0A")]
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[Address(RVA = "0x1258320", Offset = "0x1257320", VA = "0x181258320")]
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public SceneInteractionSettings()
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{
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int num = 0;
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this.gravityPickupFingerOffset = 0.05f;
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this.gravityPickupCapsuleRadius = 0.15f;
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this.gravityPickupSphereRadius = 0.25f;
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this.physicalPickupSphereRadius = 0.11f;
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this.IHGCLBJNCCH(num);
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}
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// Token: 0x04000A38 RID: 2616
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000A38")]
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[SerializeField]
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private bool customInteractionSettings;
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// Token: 0x04000A39 RID: 2617
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000A39")]
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[SerializeField]
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[Header("Gravity Pickup")]
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private float gravityPickupFingerOffset;
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// Token: 0x04000A3A RID: 2618
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000A3A")]
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[SerializeField]
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private float gravityPickupCapsuleRadius;
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// Token: 0x04000A3B RID: 2619
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000A3B")]
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[SerializeField]
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private float gravityPickupSphereRadius;
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// Token: 0x04000A3C RID: 2620
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000A3C")]
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[SerializeField]
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private PlayerHand.OGFMFKBEPOM gravityPickupMode;
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// Token: 0x04000A3D RID: 2621
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000A3D")]
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[SerializeField]
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[Header("Physical Pickup")]
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private float physicalPickupSphereRadius;
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}
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