Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

133 lines
4.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000199 RID: 409
[Token(Token = "0x2000199")]
[Serializable]
public class SceneInteractionSettings : KCIGBIPBBBJ
{
// Token: 0x06000D05 RID: 3333 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000D05")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "4")]
public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D06 RID: 3334 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000D06")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
public void DJFDPJKOGMJ()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D07 RID: 3335 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000D07")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "6")]
public void JCINJNBJMGN()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D08 RID: 3336 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000D08")]
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "7")]
public void OPEMIFENIJM()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000D09 RID: 3337 RVA: 0x0003910C File Offset: 0x0003730C
[Token(Token = "0x6000D09")]
[Address(RVA = "0x1257E60", Offset = "0x1256E60", VA = "0x181257E60", Slot = "8")]
public void DFGGGKEBGHP()
{
if (this.customInteractionSettings)
{
PlayerHand leftHand = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num = this.gravityPickupFingerOffset;
leftHand.<CIPBDGELIPM>k__BackingField = num;
PlayerHand leftHand2 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode;
leftHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom;
PlayerHand leftHand3 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num2 = this.gravityPickupCapsuleRadius;
leftHand3.<DIKNDIDDFPG>k__BackingField = num2;
PlayerHand leftHand4 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num3 = this.gravityPickupSphereRadius;
leftHand4.<IGGLECLLMKO>k__BackingField = num3;
PlayerHand leftHand5 = Player.<EGKJPJKLEAI>k__BackingField.leftHand;
float num4 = this.physicalPickupSphereRadius;
leftHand5.<PHAFKCPADFB>k__BackingField = num4;
PlayerHand rightHand = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num5 = this.gravityPickupFingerOffset;
rightHand.<CIPBDGELIPM>k__BackingField = num5;
PlayerHand rightHand2 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode;
rightHand2.<BGAPDKAKECN>k__BackingField = ogfmfkbepom2;
PlayerHand rightHand3 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num6 = this.gravityPickupCapsuleRadius;
rightHand3.<DIKNDIDDFPG>k__BackingField = num6;
PlayerHand rightHand4 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num7 = this.gravityPickupSphereRadius;
rightHand4.<IGGLECLLMKO>k__BackingField = num7;
PlayerHand rightHand5 = Player.<EGKJPJKLEAI>k__BackingField.rightHand;
float num8 = this.physicalPickupSphereRadius;
rightHand5.<PHAFKCPADFB>k__BackingField = num8;
}
}
// Token: 0x06000D0A RID: 3338 RVA: 0x00039248 File Offset: 0x00037448
[Token(Token = "0x6000D0A")]
[Address(RVA = "0x1258320", Offset = "0x1257320", VA = "0x181258320")]
public SceneInteractionSettings()
{
int num = 0;
this.gravityPickupFingerOffset = 0.05f;
this.gravityPickupCapsuleRadius = 0.15f;
this.gravityPickupSphereRadius = 0.25f;
this.physicalPickupSphereRadius = 0.11f;
this.IHGCLBJNCCH(num);
}
// Token: 0x04000A38 RID: 2616
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000A38")]
[SerializeField]
private bool customInteractionSettings;
// Token: 0x04000A39 RID: 2617
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000A39")]
[SerializeField]
[Header("Gravity Pickup")]
private float gravityPickupFingerOffset;
// Token: 0x04000A3A RID: 2618
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000A3A")]
[SerializeField]
private float gravityPickupCapsuleRadius;
// Token: 0x04000A3B RID: 2619
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000A3B")]
[SerializeField]
private float gravityPickupSphereRadius;
// Token: 0x04000A3C RID: 2620
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000A3C")]
[SerializeField]
private PlayerHand.OGFMFKBEPOM gravityPickupMode;
// Token: 0x04000A3D RID: 2621
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000A3D")]
[SerializeField]
[Header("Physical Pickup")]
private float physicalPickupSphereRadius;
}