28 lines
740 B
C#
28 lines
740 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000042 RID: 66
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[Token(Token = "0x2000042")]
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public struct JFCMGKMLBMN : IDisposable
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{
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// Token: 0x0600019D RID: 413 RVA: 0x000020E2 File Offset: 0x000002E2
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[Token(Token = "0x600019D")]
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[Address(RVA = "0x3B8F640", Offset = "0x3B8E640", VA = "0x183B8F640")]
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public JFCMGKMLBMN(RenderTexture BGFEHOIGLCG)
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{
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}
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// Token: 0x0600019E RID: 414 RVA: 0x000020E2 File Offset: 0x000002E2
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[Token(Token = "0x600019E")]
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[Address(RVA = "0x3B8F630", Offset = "0x3B8E630", VA = "0x183B8F630", Slot = "4")]
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public void Dispose()
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{
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}
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// Token: 0x04000071 RID: 113
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000071")]
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private readonly RenderTexture LCJOPCGBDFO;
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}
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