21 lines
415 B
C#
21 lines
415 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020002BC RID: 700
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[Token(Token = "0x200011B")]
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public struct HiddenAreaMesh_t
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{
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// Token: 0x0400091A RID: 2330
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008E2")]
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public IntPtr pVertexData;
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// Token: 0x0400091B RID: 2331
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008E3")]
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public uint unTriangleCount;
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}
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}
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