Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/RenderModel_ComponentState_t.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

26 lines
599 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020002CD RID: 717
[Token(Token = "0x200012C")]
public struct RenderModel_ComponentState_t
{
// Token: 0x04000989 RID: 2441
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000951")]
public HmdMatrix34_t mTrackingToComponentRenderModel;
// Token: 0x0400098A RID: 2442
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000952")]
public HmdMatrix34_t mTrackingToComponentLocal;
// Token: 0x0400098B RID: 2443
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000953")]
public uint uProperties;
}
}