31 lines
683 B
C#
31 lines
683 B
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020002CE RID: 718
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[Token(Token = "0x200012D")]
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public struct RenderModel_Vertex_t
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{
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// Token: 0x0400098C RID: 2444
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000954")]
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public HmdVector3_t vPosition;
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// Token: 0x0400098D RID: 2445
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000955")]
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public HmdVector3_t vNormal;
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// Token: 0x0400098E RID: 2446
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000956")]
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public float rfTextureCoord0;
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// Token: 0x0400098F RID: 2447
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000957")]
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public float rfTextureCoord1;
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}
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}
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