Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

89 lines
2.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020002FA RID: 762
[Token(Token = "0x200014B")]
public class SteamVR_Fade : MonoBehaviour
{
// Token: 0x06000E49 RID: 3657 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000797")]
[Address(RVA = "0x4F62A0", Offset = "0x4F52A0", VA = "0x1804F62A0")]
public static void Start(Color newColor, float duration, bool fadeOverlay = false)
{
}
// Token: 0x06000E4A RID: 3658 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000798")]
[Address(RVA = "0x4F6350", Offset = "0x4F5350", VA = "0x1804F6350")]
public static void View(Color newColor, float duration)
{
}
// Token: 0x06000E4B RID: 3659 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000799")]
[Address(RVA = "0x4F6210", Offset = "0x4F5210", VA = "0x1804F6210")]
public void OnStartFade(Color newColor, float duration, bool fadeOverlay)
{
}
// Token: 0x06000E4C RID: 3660 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600079A")]
[Address(RVA = "0x4F5CD0", Offset = "0x4F4CD0", VA = "0x1804F5CD0")]
private void OnEnable()
{
}
// Token: 0x06000E4D RID: 3661 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600079B")]
[Address(RVA = "0x4F5C10", Offset = "0x4F4C10", VA = "0x1804F5C10")]
private void OnDisable()
{
}
// Token: 0x06000E4E RID: 3662 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600079C")]
[Address(RVA = "0x4F5E90", Offset = "0x4F4E90", VA = "0x1804F5E90")]
private void OnPostRender()
{
}
// Token: 0x06000E4F RID: 3663 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600079D")]
[Address(RVA = "0x4F6440", Offset = "0x4F5440", VA = "0x1804F6440")]
public SteamVR_Fade()
{
}
// Token: 0x04000DEC RID: 3564
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D80")]
private Color currentColor;
// Token: 0x04000DED RID: 3565
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000D81")]
private Color targetColor;
// Token: 0x04000DEE RID: 3566
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000D82")]
private Color deltaColor;
// Token: 0x04000DEF RID: 3567
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000D83")]
private bool fadeOverlay;
// Token: 0x04000DF0 RID: 3568
[Token(Token = "0x4000D84")]
private static Material fadeMaterial;
// Token: 0x04000DF1 RID: 3569
[Token(Token = "0x4000D85")]
private static int fadeMaterialColorID;
}
}