57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Valve.VR
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{
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// Token: 0x0200030D RID: 781
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[Token(Token = "0x2000155")]
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public class SteamVR_HistoryBuffer : SteamVR_RingBuffer<SteamVR_HistoryStep>
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{
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// Token: 0x06000EE6 RID: 3814 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600080D")]
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[Address(RVA = "0x4F7B30", Offset = "0x4F6B30", VA = "0x1804F7B30")]
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public SteamVR_HistoryBuffer(int size)
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{
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}
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// Token: 0x06000EE7 RID: 3815 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x600080E")]
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[Address(RVA = "0x4F7870", Offset = "0x4F6870", VA = "0x1804F7870")]
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public void Update(Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity)
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{
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}
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// Token: 0x06000EE8 RID: 3816 RVA: 0x000065E4 File Offset: 0x000047E4
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[Token(Token = "0x600080F")]
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[Address(RVA = "0x4F7750", Offset = "0x4F6750", VA = "0x1804F7750")]
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public float GetVelocityMagnitudeTrend(int toIndex = -1, int fromIndex = -1)
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{
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return 0f;
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}
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// Token: 0x06000EE9 RID: 3817 RVA: 0x000065FC File Offset: 0x000047FC
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[Token(Token = "0x6000810")]
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[Address(RVA = "0x4F7850", Offset = "0x4F6850", VA = "0x1804F7850")]
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public bool IsValid(SteamVR_HistoryStep step)
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{
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return default(bool);
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}
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// Token: 0x06000EEA RID: 3818 RVA: 0x00006614 File Offset: 0x00004814
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[Token(Token = "0x6000811")]
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[Address(RVA = "0x4F7660", Offset = "0x4F6660", VA = "0x1804F7660")]
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public int GetTopVelocity(int forFrames, int addFrames = 0)
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{
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return 0;
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}
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// Token: 0x06000EEB RID: 3819 RVA: 0x00002201 File Offset: 0x00000401
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[Token(Token = "0x6000812")]
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[Address(RVA = "0x4F7310", Offset = "0x4F6310", VA = "0x1804F7310")]
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public void GetAverageVelocities(out Vector3 velocity, out Vector3 angularVelocity, int forFrames, int startFrame = -1)
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{
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}
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}
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}
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