Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_ActionList.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000A8 RID: 168
[Token(Token = "0x2000062")]
[Serializable]
public class SteamVR_Input_BindingFile_ActionList
{
// Token: 0x06000650 RID: 1616 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000525")]
[Address(RVA = "0x4FBDA0", Offset = "0x4FADA0", VA = "0x1804FBDA0")]
public SteamVR_Input_BindingFile_ActionList()
{
}
// Token: 0x04000232 RID: 562
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400021A")]
public List<SteamVR_Input_BindingFile_Chord> chords;
// Token: 0x04000233 RID: 563
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400021B")]
public List<SteamVR_Input_BindingFile_Pose> poses;
// Token: 0x04000234 RID: 564
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400021C")]
public List<SteamVR_Input_BindingFile_Haptic> haptics;
// Token: 0x04000235 RID: 565
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400021D")]
public List<SteamVR_Input_BindingFile_Source> sources;
// Token: 0x04000236 RID: 566
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400021E")]
public List<SteamVR_Input_BindingFile_Skeleton> skeleton;
}
}