Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Skeleton_Pose_Hand.cs
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

96 lines
2.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020000B4 RID: 180
[Token(Token = "0x200006E")]
[Serializable]
public class SteamVR_Skeleton_Pose_Hand
{
// Token: 0x06000671 RID: 1649 RVA: 0x0000470C File Offset: 0x0000290C
[Token(Token = "0x6000546")]
[Address(RVA = "0x3B6F520", Offset = "0x3B6E520", VA = "0x183B6F520")]
public SteamVR_Skeleton_FingerExtensionTypes GetFingerExtensionType(int finger)
{
return SteamVR_Skeleton_FingerExtensionTypes.Static;
}
// Token: 0x06000672 RID: 1650 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000547")]
[Address(RVA = "0x3B6F660", Offset = "0x3B6E660", VA = "0x183B6F660")]
public SteamVR_Skeleton_Pose_Hand(SteamVR_Input_Sources source)
{
}
// Token: 0x06000673 RID: 1651 RVA: 0x00004724 File Offset: 0x00002924
[Token(Token = "0x6000548")]
[Address(RVA = "0x3B6F5F0", Offset = "0x3B6E5F0", VA = "0x183B6F5F0")]
public SteamVR_Skeleton_FingerExtensionTypes GetMovementTypeForBone(int boneIndex)
{
return SteamVR_Skeleton_FingerExtensionTypes.Static;
}
// Token: 0x0400026D RID: 621
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000255")]
public SteamVR_Input_Sources inputSource;
// Token: 0x0400026E RID: 622
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000256")]
public SteamVR_Skeleton_FingerExtensionTypes thumbFingerMovementType;
// Token: 0x0400026F RID: 623
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000257")]
public SteamVR_Skeleton_FingerExtensionTypes indexFingerMovementType;
// Token: 0x04000270 RID: 624
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000258")]
public SteamVR_Skeleton_FingerExtensionTypes middleFingerMovementType;
// Token: 0x04000271 RID: 625
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000259")]
public SteamVR_Skeleton_FingerExtensionTypes ringFingerMovementType;
// Token: 0x04000272 RID: 626
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400025A")]
public SteamVR_Skeleton_FingerExtensionTypes pinkyFingerMovementType;
// Token: 0x04000273 RID: 627
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400025B")]
public bool ignoreRootPoseData;
// Token: 0x04000274 RID: 628
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x400025C")]
public bool ignoreWristPoseData;
// Token: 0x04000275 RID: 629
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400025D")]
public Vector3 position;
// Token: 0x04000276 RID: 630
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400025E")]
public Quaternion rotation;
// Token: 0x04000277 RID: 631
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400025F")]
public Vector3[] bonePositions;
// Token: 0x04000278 RID: 632
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000260")]
public Quaternion[] boneRotations;
}
}