41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace System.Net.WebSockets
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{
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/// <summary>Defines the different states a WebSockets instance can be in.</summary>
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// Token: 0x0200032C RID: 812
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[Token(Token = "0x200032C")]
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public enum WebSocketState
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{
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/// <summary>Reserved for future use.</summary>
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// Token: 0x04000DFA RID: 3578
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[Token(Token = "0x4000DFA")]
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None,
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/// <summary>The connection is negotiating the handshake with the remote endpoint.</summary>
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// Token: 0x04000DFB RID: 3579
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[Token(Token = "0x4000DFB")]
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Connecting,
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/// <summary>The initial state after the HTTP handshake has been completed.</summary>
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// Token: 0x04000DFC RID: 3580
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[Token(Token = "0x4000DFC")]
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Open,
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/// <summary>A close message was sent to the remote endpoint.</summary>
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// Token: 0x04000DFD RID: 3581
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[Token(Token = "0x4000DFD")]
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CloseSent,
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/// <summary>A close message was received from the remote endpoint.</summary>
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// Token: 0x04000DFE RID: 3582
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[Token(Token = "0x4000DFE")]
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CloseReceived,
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/// <summary>Indicates the WebSocket close handshake completed gracefully.</summary>
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// Token: 0x04000DFF RID: 3583
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[Token(Token = "0x4000DFF")]
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Closed,
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/// <summary>Reserved for future use.</summary>
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// Token: 0x04000E00 RID: 3584
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[Token(Token = "0x4000E00")]
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Aborted
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}
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}
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