19 lines
463 B
C#
19 lines
463 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.AddressableAssets
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{
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// Token: 0x02000024 RID: 36
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[Token(Token = "0x2000024")]
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[Serializable]
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public class AssetReferenceTexture2D : AssetReferenceT<Texture2D>
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{
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// Token: 0x0600011E RID: 286 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x600011E")]
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[Address(RVA = "0x2B2C6B0", Offset = "0x2B2B6B0", VA = "0x182B2C6B0")]
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public AssetReferenceTexture2D(string guid)
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{
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}
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}
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}
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