64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000013 RID: 19
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[Token(Token = "0x2000012")]
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[Preserve]
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internal sealed class AutoExposureRenderer : PostProcessEffectRenderer<AutoExposure>
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{
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// Token: 0x0600001D RID: 29 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001D")]
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[Address(RVA = "0x79DA80", Offset = "0x79CA80", VA = "0x18079DA80")]
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public AutoExposureRenderer()
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{
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}
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// Token: 0x0600001E RID: 30 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001E")]
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[Address(RVA = "0x79CDB0", Offset = "0x79BDB0", VA = "0x18079CDB0")]
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private void CheckTexture(int eye, int id)
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{
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}
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// Token: 0x0600001F RID: 31 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600001F")]
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[Address(RVA = "0x79D110", Offset = "0x79C110", VA = "0x18079D110", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000020")]
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[Address(RVA = "0x79D020", Offset = "0x79C020", VA = "0x18079D020", Slot = "7")]
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public override void Release()
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{
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}
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// Token: 0x04000030 RID: 48
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[Token(Token = "0x400002B")]
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private const int k_NumEyes = 2;
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// Token: 0x04000031 RID: 49
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[Token(Token = "0x400002C")]
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private const int k_NumAutoExposureTextures = 2;
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// Token: 0x04000032 RID: 50
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400002D")]
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private readonly RenderTexture[][] m_AutoExposurePool;
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// Token: 0x04000033 RID: 51
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400002E")]
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private int[] m_AutoExposurePingPong;
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// Token: 0x04000034 RID: 52
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400002F")]
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private RenderTexture m_CurrentAutoExposure;
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}
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}
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