Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000019 RID: 25
[Token(Token = "0x2000016")]
[Preserve]
internal sealed class ChromaticAberrationRenderer : PostProcessEffectRenderer<ChromaticAberration>
{
// Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000028")]
[Address(RVA = "0x79F500", Offset = "0x79E500", VA = "0x18079F500", Slot = "8")]
public override void Render(PostProcessRenderContext context)
{
}
// Token: 0x06000029 RID: 41 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000029")]
[Address(RVA = "0x79F490", Offset = "0x79E490", VA = "0x18079F490", Slot = "7")]
public override void Release()
{
}
// Token: 0x0600002A RID: 42 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600002A")]
[Address(RVA = "0x79F890", Offset = "0x79E890", VA = "0x18079F890")]
public ChromaticAberrationRenderer()
{
}
// Token: 0x04000050 RID: 80
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400003F")]
private Texture2D m_InternalSpectralLut;
}
}