26 lines
700 B
C#
26 lines
700 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.Rendering.PostProcessing
|
|
{
|
|
// Token: 0x0200004F RID: 79
|
|
[Token(Token = "0x2000040")]
|
|
[Serializable]
|
|
public sealed class FloatParameter : ParameterOverride<float>
|
|
{
|
|
// Token: 0x060000CA RID: 202 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000C9")]
|
|
[Address(RVA = "0x7A7660", Offset = "0x7A6660", VA = "0x1807A7660", Slot = "9")]
|
|
public override void Interp(float from, float to, float t)
|
|
{
|
|
}
|
|
|
|
// Token: 0x060000CB RID: 203 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000CA")]
|
|
[Address(RVA = "0x7A7680", Offset = "0x7A6680", VA = "0x1807A7680")]
|
|
public FloatParameter()
|
|
{
|
|
}
|
|
}
|
|
}
|