74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200002B RID: 43
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[Token(Token = "0x2000026")]
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[PostProcess(typeof(LensDistortionRenderer), "Unity/Lens Distortion", true)]
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[Serializable]
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public sealed class LensDistortion : PostProcessEffectSettings
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{
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// Token: 0x06000053 RID: 83 RVA: 0x00002208 File Offset: 0x00000408
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[Token(Token = "0x6000053")]
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[Address(RVA = "0x7A9DB0", Offset = "0x7A8DB0", VA = "0x1807A9DB0", Slot = "4")]
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x06000054 RID: 84 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000054")]
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[Address(RVA = "0x7A9EB0", Offset = "0x7A8EB0", VA = "0x1807A9EB0")]
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public LensDistortion()
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{
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}
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// Token: 0x040000B2 RID: 178
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000092")]
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[Range(-100f, 100f)]
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[Tooltip("Total distortion amount.")]
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public FloatParameter intensity;
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// Token: 0x040000B3 RID: 179
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000093")]
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[Range(0f, 1f)]
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[DisplayName("X Multiplier")]
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[Tooltip("Intensity multiplier on the x-axis. Set it to 0 to disable distortion on this axis.")]
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public FloatParameter intensityX;
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// Token: 0x040000B4 RID: 180
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000094")]
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[Range(0f, 1f)]
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[DisplayName("Y Multiplier")]
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[Tooltip("Intensity multiplier on the y-axis. Set it to 0 to disable distortion on this axis.")]
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public FloatParameter intensityY;
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// Token: 0x040000B5 RID: 181
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000095")]
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[Space]
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[Range(-1f, 1f)]
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[Tooltip("Distortion center point (x-axis).")]
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public FloatParameter centerX;
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// Token: 0x040000B6 RID: 182
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000096")]
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[Range(-1f, 1f)]
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[Tooltip("Distortion center point (y-axis).")]
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public FloatParameter centerY;
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// Token: 0x040000B7 RID: 183
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000097")]
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[Space]
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[Range(0.01f, 5f)]
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[Tooltip("Global screen scaling.")]
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public FloatParameter scale;
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}
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}
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