Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
854 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000058 RID: 88
[Token(Token = "0x2000049")]
[Serializable]
public sealed class TextureParameter : ParameterOverride<Texture>
{
// Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E1")]
[Address(RVA = "0xDEBA30", Offset = "0xDEAA30", VA = "0x180DEBA30", Slot = "9")]
public override void Interp(Texture from, Texture to, float t)
{
}
// Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E2")]
[Address(RVA = "0xDEBEF0", Offset = "0xDEAEF0", VA = "0x180DEBEF0")]
public TextureParameter()
{
}
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000100")]
public TextureParameterDefault defaultState;
}
}