Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

72 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200004B RID: 75
[Token(Token = "0x200003C")]
[Serializable]
public sealed class VectorscopeMonitor : Monitor
{
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0xDEC970", Offset = "0xDEB970", VA = "0x180DEC970", Slot = "7")]
internal override void OnDisable()
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002448 File Offset: 0x00000648
[Token(Token = "0x60000B0")]
[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "5")]
internal override bool NeedsHalfRes()
{
return default(bool);
}
// Token: 0x060000B2 RID: 178 RVA: 0x00002460 File Offset: 0x00000660
[Token(Token = "0x60000B1")]
[Address(RVA = "0xDECFF0", Offset = "0xDEBFF0", VA = "0x180DECFF0", Slot = "4")]
internal override bool ShaderResourcesAvailable(PostProcessRenderContext context)
{
return default(bool);
}
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B2")]
[Address(RVA = "0xDEC9A0", Offset = "0xDEB9A0", VA = "0x180DEC9A0", Slot = "8")]
internal override void Render(PostProcessRenderContext context)
{
}
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B3")]
[Address(RVA = "0xDED070", Offset = "0xDEC070", VA = "0x180DED070")]
public VectorscopeMonitor()
{
}
// Token: 0x04000142 RID: 322
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000ED")]
public int size;
// Token: 0x04000143 RID: 323
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40000EE")]
public float exposure;
// Token: 0x04000144 RID: 324
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40000EF")]
private ComputeBuffer m_Data;
// Token: 0x04000145 RID: 325
[Token(Token = "0x40000F0")]
private const int k_ThreadGroupSizeX = 16;
// Token: 0x04000146 RID: 326
[Token(Token = "0x40000F1")]
private const int k_ThreadGroupSizeY = 16;
}
}