28 lines
811 B
C#
28 lines
811 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000BC RID: 188
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[Token(Token = "0x2000087")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class Vector3Parameter : VolumeParameter<Vector3>
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{
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// Token: 0x06000448 RID: 1096 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000376")]
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[Address(RVA = "0x116C270", Offset = "0x116B270", VA = "0x18116C270")]
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public Vector3Parameter(Vector3 value, bool overrideState = false)
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{
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}
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// Token: 0x06000449 RID: 1097 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000377")]
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[Address(RVA = "0xDEC600", Offset = "0xDEB600", VA = "0x180DEC600", Slot = "14")]
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public override void Interp(Vector3 from, Vector3 to, float t)
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{
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}
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}
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}
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