Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

41 lines
986 B
C#

using System;
using Cpp2IlInjected;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
using Unity.Mathematics;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x200002E")]
[BurstCompile]
public struct CalculateVoxelPoints : IJobParallelFor
{
// Token: 0x060000CF RID: 207 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000C7")]
[Address(RVA = "0x23EB800", Offset = "0x23EA800", VA = "0x1823EB800", Slot = "4")]
public void Execute(int index)
{
}
// Token: 0x0400012D RID: 301
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000109")]
[WriteOnly]
public NativeArray<float3> voxelPoints;
// Token: 0x0400012E RID: 302
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400010A")]
[ReadOnly]
public float3 worldVolumeMinCorner;
// Token: 0x0400012F RID: 303
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400010B")]
[ReadOnly]
public float3 worldVolumeMaxCorner;
}
}