21 lines
406 B
C#
21 lines
406 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000011 RID: 17
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[Token(Token = "0x200000F")]
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public enum CreatorToolVisualFidelityLevel
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{
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// Token: 0x04000030 RID: 48
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[Token(Token = "0x4000021")]
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Low,
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// Token: 0x04000031 RID: 49
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[Token(Token = "0x4000022")]
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Normal,
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// Token: 0x04000032 RID: 50
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[Token(Token = "0x4000023")]
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High
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}
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}
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