Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
989 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000041 RID: 65
[Token(Token = "0x200003B")]
public enum FilmGrainLookup
{
// Token: 0x0400016C RID: 364
[Token(Token = "0x4000148")]
Thin1,
// Token: 0x0400016D RID: 365
[Token(Token = "0x4000149")]
Thin2,
// Token: 0x0400016E RID: 366
[Token(Token = "0x400014A")]
Medium1,
// Token: 0x0400016F RID: 367
[Token(Token = "0x400014B")]
Medium2,
// Token: 0x04000170 RID: 368
[Token(Token = "0x400014C")]
Medium3,
// Token: 0x04000171 RID: 369
[Token(Token = "0x400014D")]
Medium4,
// Token: 0x04000172 RID: 370
[Token(Token = "0x400014E")]
Medium5,
// Token: 0x04000173 RID: 371
[Token(Token = "0x400014F")]
Medium6,
// Token: 0x04000174 RID: 372
[Token(Token = "0x4000150")]
Large01,
// Token: 0x04000175 RID: 373
[Token(Token = "0x4000151")]
Large02,
// Token: 0x04000176 RID: 374
[Token(Token = "0x4000152")]
Custom
}
}