Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
525 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200008E RID: 142
[Token(Token = "0x200007E")]
public interface IFastLineRenderInstance
{
// Token: 0x06000271 RID: 625
[Token(Token = "0x600025B")]
[Address(Slot = "0")]
bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera, bool requireTextureBuffer);
// Token: 0x06000272 RID: 626
[Token(Token = "0x600025C")]
[Address(Slot = "1")]
void RenderPass(Camera camera, CommandBuffer cmd);
}
}