Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

667 lines
22 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x020000A0 RID: 160
[Token(Token = "0x200008B")]
public class PostProcessPass : ScriptableRenderPass
{
// Token: 0x060002C4 RID: 708 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AD")]
[Address(RVA = "0x24015E0", Offset = "0x24005E0", VA = "0x1824015E0")]
public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial)
{
}
// Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AE")]
[Address(RVA = "0x23F9A10", Offset = "0x23F8A10", VA = "0x1823F9A10")]
public void Cleanup()
{
}
// Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AF")]
[Address(RVA = "0x2401320", Offset = "0x2400320", VA = "0x182401320")]
public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion)
{
}
// Token: 0x060002C7 RID: 711 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B0")]
[Address(RVA = "0x2400A10", Offset = "0x23FFA10", VA = "0x182400A10")]
public void SetupFinalPass(in RenderTargetHandle source)
{
}
// Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B1")]
[Address(RVA = "0x23F9A40", Offset = "0x23F8A40", VA = "0x1823F9A40", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002C9 RID: 713 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B2")]
[Address(RVA = "0x23FF120", Offset = "0x23FE120", VA = "0x1823FF120")]
public void ResetHistory()
{
}
// Token: 0x060002CA RID: 714 RVA: 0x000038E8 File Offset: 0x00001AE8
[Token(Token = "0x60002B3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690")]
public bool CanRunOnTile()
{
return default(bool);
}
// Token: 0x060002CB RID: 715 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B4")]
[Address(RVA = "0x23FC800", Offset = "0x23FB800", VA = "0x1823FC800", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002CC RID: 716 RVA: 0x00003900 File Offset: 0x00001B00
[Token(Token = "0x60002B5")]
[Address(RVA = "0x23FCB40", Offset = "0x23FBB40", VA = "0x1823FCB40")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor()
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CD RID: 717 RVA: 0x00003918 File Offset: 0x00001B18
[Token(Token = "0x60002B6")]
[Address(RVA = "0x23FCA90", Offset = "0x23FBA90", VA = "0x1823FCA90")]
private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0)
{
return default(RenderTextureDescriptor);
}
// Token: 0x060002CE RID: 718 RVA: 0x00003930 File Offset: 0x00001B30
[Token(Token = "0x60002B7")]
[Address(RVA = "0x23FEF90", Offset = "0x23FDF90", VA = "0x1823FEF90")]
private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData)
{
return default(bool);
}
// Token: 0x060002CF RID: 719 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002B8")]
[Address(RVA = "0x23FD550", Offset = "0x23FC550", VA = "0x1823FD550")]
private void Render(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002D0 RID: 720 RVA: 0x00003948 File Offset: 0x00001B48
[Token(Token = "0x60002B9")]
[Address(RVA = "0x23F9740", Offset = "0x23F8740", VA = "0x1823F9740")]
private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt)
{
return BuiltinRenderTextureType.None;
}
// Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BA")]
[Address(RVA = "0x23FBC60", Offset = "0x23FAC60", VA = "0x1823FBC60")]
private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D2 RID: 722 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BB")]
[Address(RVA = "0x23FA510", Offset = "0x23F9510", VA = "0x1823FA510")]
private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D3 RID: 723 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BC")]
[Address(RVA = "0x23FA630", Offset = "0x23F9630", VA = "0x1823FA630")]
private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D4 RID: 724 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BD")]
[Address(RVA = "0x23FCC10", Offset = "0x23FBC10", VA = "0x1823FCC10")]
private void PrepareBokehKernel()
{
}
// Token: 0x060002D5 RID: 725 RVA: 0x00003960 File Offset: 0x00001B60
[Token(Token = "0x60002BE")]
[Address(RVA = "0x23FCA20", Offset = "0x23FBA20", VA = "0x1823FCA20")]
private static float GetMaxBokehRadiusInPixels(float viewportHeight)
{
return 0f;
}
// Token: 0x060002D6 RID: 726 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002BF")]
[Address(RVA = "0x23F9B70", Offset = "0x23F8B70", VA = "0x1823F9B70")]
private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect)
{
}
// Token: 0x060002D7 RID: 727 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C0")]
[Address(RVA = "0x23FB3B0", Offset = "0x23FA3B0", VA = "0x1823FB3B0")]
private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D8 RID: 728 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C1")]
[Address(RVA = "0x23FB7E0", Offset = "0x23FA7E0", VA = "0x1823FB7E0")]
private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination)
{
}
// Token: 0x060002D9 RID: 729 RVA: 0x00003978 File Offset: 0x00001B78
[Token(Token = "0x60002C2")]
[Address(RVA = "0x23F9940", Offset = "0x23F8940", VA = "0x1823F9940")]
private Vector2 CalcViewExtents(Camera camera)
{
return default(Vector2);
}
// Token: 0x060002DA RID: 730 RVA: 0x00003990 File Offset: 0x00001B90
[Token(Token = "0x60002C3")]
[Address(RVA = "0x23F9810", Offset = "0x23F8810", VA = "0x1823F9810")]
private Vector2 CalcCropExtents(Camera camera, float d)
{
return default(Vector2);
}
// Token: 0x060002DB RID: 731 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C4")]
[Address(RVA = "0x23FF130", Offset = "0x23FE130", VA = "0x1823FF130")]
private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial)
{
}
// Token: 0x060002DC RID: 732 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C5")]
[Address(RVA = "0x2400C40", Offset = "0x23FFC40", VA = "0x182400C40")]
private void SetupLensDistortion(Material material, bool isSceneView)
{
}
// Token: 0x060002DD RID: 733 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C6")]
[Address(RVA = "0x2400270", Offset = "0x23FF270", VA = "0x182400270")]
private void SetupChromaticAberration(Material material)
{
}
// Token: 0x060002DE RID: 734 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C7")]
[Address(RVA = "0x24010A0", Offset = "0x24000A0", VA = "0x1824010A0")]
private void SetupVignette(Material material)
{
}
// Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C8")]
[Address(RVA = "0x24003B0", Offset = "0x23FF3B0", VA = "0x1824003B0")]
private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material)
{
}
// Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002C9")]
[Address(RVA = "0x2400AA0", Offset = "0x23FFAA0", VA = "0x182400AA0")]
private void SetupGrain(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CA")]
[Address(RVA = "0x2400930", Offset = "0x23FF930", VA = "0x182400930")]
private void SetupDithering(in CameraData cameraData, Material material)
{
}
// Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CB")]
[Address(RVA = "0x23FCF90", Offset = "0x23FBF90", VA = "0x1823FCF90")]
private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData)
{
}
// Token: 0x060002E3 RID: 739 RVA: 0x000039A8 File Offset: 0x00001BA8
[Token(Token = "0x60002CC")]
[Address(RVA = "0x8D3760", Offset = "0x8D2760", VA = "0x1808D3760")]
[CompilerGenerated]
private int <Render>g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E4 RID: 740 RVA: 0x000039C0 File Offset: 0x00001BC0
[Token(Token = "0x60002CD")]
[Address(RVA = "0x24013A0", Offset = "0x24003A0", VA = "0x1824013A0")]
[CompilerGenerated]
private int <Render>g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
return 0;
}
// Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002CE")]
[Address(RVA = "0x2401570", Offset = "0x2400570", VA = "0x182401570")]
[CompilerGenerated]
private void <Render>g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1)
{
}
// Token: 0x040003F1 RID: 1009
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000368")]
private RenderTextureDescriptor m_Descriptor;
// Token: 0x040003F2 RID: 1010
[global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000369")]
private RenderTargetHandle m_Source;
// Token: 0x040003F3 RID: 1011
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400036A")]
private RenderTargetHandle m_Destination;
// Token: 0x040003F4 RID: 1012
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")]
[Token(Token = "0x400036B")]
private RenderTargetHandle m_Depth;
// Token: 0x040003F5 RID: 1013
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400036C")]
private RenderTargetHandle m_InternalLut;
// Token: 0x040003F6 RID: 1014
[Token(Token = "0x400036D")]
private const string k_RenderPostProcessingTag = "Render PostProcessing Effects";
// Token: 0x040003F7 RID: 1015
[Token(Token = "0x400036E")]
private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass";
// Token: 0x040003F8 RID: 1016
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400036F")]
private PostProcessPass.MaterialLibrary m_Materials;
// Token: 0x040003F9 RID: 1017
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000370")]
private PostProcessData m_Data;
// Token: 0x040003FA RID: 1018
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000371")]
private DepthOfField m_DepthOfField;
// Token: 0x040003FB RID: 1019
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000372")]
private MotionBlur m_MotionBlur;
// Token: 0x040003FC RID: 1020
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000373")]
private PaniniProjection m_PaniniProjection;
// Token: 0x040003FD RID: 1021
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000374")]
private Bloom m_Bloom;
// Token: 0x040003FE RID: 1022
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000375")]
private LensDistortion m_LensDistortion;
// Token: 0x040003FF RID: 1023
[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000376")]
private ChromaticAberration m_ChromaticAberration;
// Token: 0x04000400 RID: 1024
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000377")]
private Vignette m_Vignette;
// Token: 0x04000401 RID: 1025
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000378")]
private ColorLookup m_ColorLookup;
// Token: 0x04000402 RID: 1026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000379")]
private ColorAdjustments m_ColorAdjustments;
// Token: 0x04000403 RID: 1027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x108")]
[Token(Token = "0x400037A")]
private Tonemapping m_Tonemapping;
// Token: 0x04000404 RID: 1028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400037B")]
private FilmGrain m_FilmGrain;
// Token: 0x04000405 RID: 1029
[Token(Token = "0x400037C")]
private const int k_MaxPyramidSize = 16;
// Token: 0x04000406 RID: 1030
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400037D")]
private readonly GraphicsFormat m_DefaultHDRFormat;
// Token: 0x04000407 RID: 1031
[global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")]
[Token(Token = "0x400037E")]
private bool m_UseRGBM;
// Token: 0x04000408 RID: 1032
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x400037F")]
private readonly GraphicsFormat m_SMAAEdgeFormat;
// Token: 0x04000409 RID: 1033
[global::Cpp2IlInjected.FieldOffset(Offset = "0x124")]
[Token(Token = "0x4000380")]
private readonly GraphicsFormat m_GaussianCoCFormat;
// Token: 0x0400040A RID: 1034
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000381")]
private Matrix4x4 m_PrevViewProjM;
// Token: 0x0400040B RID: 1035
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000382")]
private bool m_ResetHistory;
// Token: 0x0400040C RID: 1036
[global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")]
[Token(Token = "0x4000383")]
private int m_DitheringTextureIndex;
// Token: 0x0400040D RID: 1037
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000384")]
private RenderTargetIdentifier[] m_MRT2;
// Token: 0x0400040E RID: 1038
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000385")]
private Vector4[] m_BokehKernel;
// Token: 0x0400040F RID: 1039
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000386")]
private int m_BokehHash;
// Token: 0x04000410 RID: 1040
[global::Cpp2IlInjected.FieldOffset(Offset = "0x184")]
[Token(Token = "0x4000387")]
private bool m_IsStereo;
// Token: 0x04000411 RID: 1041
[global::Cpp2IlInjected.FieldOffset(Offset = "0x185")]
[Token(Token = "0x4000388")]
private bool m_IsFinalPass;
// Token: 0x04000412 RID: 1042
[global::Cpp2IlInjected.FieldOffset(Offset = "0x186")]
[Token(Token = "0x4000389")]
private bool m_HasFinalPass;
// Token: 0x04000413 RID: 1043
[global::Cpp2IlInjected.FieldOffset(Offset = "0x187")]
[Token(Token = "0x400038A")]
private bool m_EnableSRGBConversionIfNeeded;
// Token: 0x04000414 RID: 1044
[global::Cpp2IlInjected.FieldOffset(Offset = "0x188")]
[Token(Token = "0x400038B")]
private Material m_BlitMaterial;
// Token: 0x020000A1 RID: 161
[Token(Token = "0x20000C7")]
private class MaterialLibrary
{
// Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000464")]
[Address(RVA = "0x695350", Offset = "0x694350", VA = "0x180695350")]
public MaterialLibrary(PostProcessData data)
{
}
// Token: 0x060002E7 RID: 743 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000465")]
[Address(RVA = "0x695160", Offset = "0x694160", VA = "0x180695160")]
private Material Load(Shader shader)
{
return null;
}
// Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000466")]
[Address(RVA = "0x6950A0", Offset = "0x6940A0", VA = "0x1806950A0")]
internal void Cleanup()
{
}
// Token: 0x04000415 RID: 1045
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000508")]
public readonly Material stopNaN;
// Token: 0x04000416 RID: 1046
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000509")]
public readonly Material subpixelMorphologicalAntialiasing;
// Token: 0x04000417 RID: 1047
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400050A")]
public readonly Material gaussianDepthOfField;
// Token: 0x04000418 RID: 1048
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400050B")]
public readonly Material bokehDepthOfField;
// Token: 0x04000419 RID: 1049
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400050C")]
public readonly Material cameraMotionBlur;
// Token: 0x0400041A RID: 1050
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400050D")]
public readonly Material paniniProjection;
// Token: 0x0400041B RID: 1051
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400050E")]
public readonly Material bloom;
// Token: 0x0400041C RID: 1052
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400050F")]
public readonly Material uber;
// Token: 0x0400041D RID: 1053
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000510")]
public readonly Material finalPass;
}
// Token: 0x020000A2 RID: 162
[Token(Token = "0x20000C8")]
private static class ShaderConstants
{
// Token: 0x0400041E RID: 1054
[Token(Token = "0x4000511")]
public static readonly int _TempTarget;
// Token: 0x0400041F RID: 1055
[Token(Token = "0x4000512")]
public static readonly int _TempTarget2;
// Token: 0x04000420 RID: 1056
[Token(Token = "0x4000513")]
public static readonly int _StencilRef;
// Token: 0x04000421 RID: 1057
[Token(Token = "0x4000514")]
public static readonly int _StencilMask;
// Token: 0x04000422 RID: 1058
[Token(Token = "0x4000515")]
public static readonly int _FullCoCTexture;
// Token: 0x04000423 RID: 1059
[Token(Token = "0x4000516")]
public static readonly int _HalfCoCTexture;
// Token: 0x04000424 RID: 1060
[Token(Token = "0x4000517")]
public static readonly int _DofTexture;
// Token: 0x04000425 RID: 1061
[Token(Token = "0x4000518")]
public static readonly int _CoCParams;
// Token: 0x04000426 RID: 1062
[Token(Token = "0x4000519")]
public static readonly int _BokehKernel;
// Token: 0x04000427 RID: 1063
[Token(Token = "0x400051A")]
public static readonly int _PongTexture;
// Token: 0x04000428 RID: 1064
[Token(Token = "0x400051B")]
public static readonly int _PingTexture;
// Token: 0x04000429 RID: 1065
[Token(Token = "0x400051C")]
public static readonly int _Metrics;
// Token: 0x0400042A RID: 1066
[Token(Token = "0x400051D")]
public static readonly int _AreaTexture;
// Token: 0x0400042B RID: 1067
[Token(Token = "0x400051E")]
public static readonly int _SearchTexture;
// Token: 0x0400042C RID: 1068
[Token(Token = "0x400051F")]
public static readonly int _EdgeTexture;
// Token: 0x0400042D RID: 1069
[Token(Token = "0x4000520")]
public static readonly int _BlendTexture;
// Token: 0x0400042E RID: 1070
[Token(Token = "0x4000521")]
public static readonly int _ColorTexture;
// Token: 0x0400042F RID: 1071
[Token(Token = "0x4000522")]
public static readonly int _Params;
// Token: 0x04000430 RID: 1072
[Token(Token = "0x4000523")]
public static readonly int _MainTexLowMip;
// Token: 0x04000431 RID: 1073
[Token(Token = "0x4000524")]
public static readonly int _Bloom_Params;
// Token: 0x04000432 RID: 1074
[Token(Token = "0x4000525")]
public static readonly int _Bloom_RGBM;
// Token: 0x04000433 RID: 1075
[Token(Token = "0x4000526")]
public static readonly int _Bloom_Texture;
// Token: 0x04000434 RID: 1076
[Token(Token = "0x4000527")]
public static readonly int _LensDirt_Texture;
// Token: 0x04000435 RID: 1077
[Token(Token = "0x4000528")]
public static readonly int _LensDirt_Params;
// Token: 0x04000436 RID: 1078
[Token(Token = "0x4000529")]
public static readonly int _LensDirt_Intensity;
// Token: 0x04000437 RID: 1079
[Token(Token = "0x400052A")]
public static readonly int _Distortion_Params1;
// Token: 0x04000438 RID: 1080
[Token(Token = "0x400052B")]
public static readonly int _Distortion_Params2;
// Token: 0x04000439 RID: 1081
[Token(Token = "0x400052C")]
public static readonly int _Chroma_Params;
// Token: 0x0400043A RID: 1082
[Token(Token = "0x400052D")]
public static readonly int _Vignette_Params1;
// Token: 0x0400043B RID: 1083
[Token(Token = "0x400052E")]
public static readonly int _Vignette_Params2;
// Token: 0x0400043C RID: 1084
[Token(Token = "0x400052F")]
public static readonly int _Lut_Params;
// Token: 0x0400043D RID: 1085
[Token(Token = "0x4000530")]
public static readonly int _UserLut_Params;
// Token: 0x0400043E RID: 1086
[Token(Token = "0x4000531")]
public static readonly int _InternalLut;
// Token: 0x0400043F RID: 1087
[Token(Token = "0x4000532")]
public static readonly int _UserLut;
// Token: 0x04000440 RID: 1088
[Token(Token = "0x4000533")]
public static readonly int _FullscreenProjMat;
// Token: 0x04000441 RID: 1089
[Token(Token = "0x4000534")]
public static int[] _BloomMipUp;
// Token: 0x04000442 RID: 1090
[Token(Token = "0x4000535")]
public static int[] _BloomMipDown;
}
}
}