25 lines
761 B
C#
25 lines
761 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000055 RID: 85
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[Token(Token = "0x200004F")]
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internal class InvokeOnRenderObjectCallbackPass : ScriptableRenderPass
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{
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// Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600010F")]
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[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
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public InvokeOnRenderObjectCallbackPass(RenderPassEvent evt)
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{
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}
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// Token: 0x06000118 RID: 280 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000110")]
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[Address(RVA = "0x692CF0", Offset = "0x691CF0", VA = "0x180692CF0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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}
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}
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