54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000045 RID: 69
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[Token(Token = "0x200003F")]
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[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
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[Serializable]
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public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x060000F7 RID: 247 RVA: 0x00002B38 File Offset: 0x00000D38
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[Token(Token = "0x60000EF")]
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[Address(RVA = "0x692FA0", Offset = "0x691FA0", VA = "0x180692FA0", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x060000F8 RID: 248 RVA: 0x00002B50 File Offset: 0x00000D50
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[Token(Token = "0x60000F0")]
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[Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x060000F9 RID: 249 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F1")]
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[Address(RVA = "0x693070", Offset = "0x692070", VA = "0x180693070")]
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public LiftGammaGain()
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{
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}
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// Token: 0x04000180 RID: 384
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400015C")]
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[Tooltip("Controls the darkest portions of the render.")]
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public Vector4Parameter lift;
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// Token: 0x04000181 RID: 385
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400015D")]
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[Tooltip("Power function that controls mid-range tones.")]
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public Vector4Parameter gamma;
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// Token: 0x04000182 RID: 386
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400015E")]
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[Tooltip("Controls the lightest portions of the render.")]
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public Vector4Parameter gain;
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}
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}
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