23 lines
511 B
C#
23 lines
511 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000023 RID: 35
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[Token(Token = "0x2000021")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum ShaderVariantLogLevel
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{
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// Token: 0x04000089 RID: 137
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[Token(Token = "0x400007A")]
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Disabled,
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// Token: 0x0400008A RID: 138
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[Token(Token = "0x400007B")]
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OnlyUniversalRPShaders,
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// Token: 0x0400008B RID: 139
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[Token(Token = "0x400007C")]
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AllShaders
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}
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}
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