Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

79 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000083 RID: 131
[Token(Token = "0x2000075")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct ShadowData
{
// Token: 0x040002C7 RID: 711
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000286")]
public bool supportsMainLightShadows;
// Token: 0x040002C8 RID: 712
[FieldOffset(Offset = "0x1")]
[Token(Token = "0x4000287")]
public bool requiresScreenSpaceShadowResolve;
// Token: 0x040002C9 RID: 713
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000288")]
public int mainLightShadowmapWidth;
// Token: 0x040002CA RID: 714
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000289")]
public int mainLightShadowmapHeight;
// Token: 0x040002CB RID: 715
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x400028A")]
public int mainLightShadowCascadesCount;
// Token: 0x040002CC RID: 716
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400028B")]
public Vector3 mainLightShadowCascadesSplit;
// Token: 0x040002CD RID: 717
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400028C")]
public bool supportsAdditionalLightShadows;
// Token: 0x040002CE RID: 718
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400028D")]
public int additionalLightsShadowmapWidth;
// Token: 0x040002CF RID: 719
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400028E")]
public int additionalLightsShadowmapHeight;
// Token: 0x040002D0 RID: 720
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400028F")]
public bool supportsSoftShadows;
// Token: 0x040002D1 RID: 721
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000290")]
public int shadowmapDepthBufferBits;
// Token: 0x040002D2 RID: 722
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000291")]
public List<Vector4> bias;
// Token: 0x040002D3 RID: 723
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000292")]
public List<float> sampleBiasList;
}
}