Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000060 RID: 96
[Token(Token = "0x2000058")]
internal class TransparentSettingsPass : ScriptableRenderPass
{
// Token: 0x0600015D RID: 349 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000152")]
[Address(RVA = "0x6A3770", Offset = "0x6A2770", VA = "0x1806A3770")]
public TransparentSettingsPass(RenderPassEvent evt, bool shadowReceiveSupported)
{
}
// Token: 0x0600015E RID: 350 RVA: 0x00002E98 File Offset: 0x00001098
[Token(Token = "0x6000153")]
[Address(RVA = "0x6A3760", Offset = "0x6A2760", VA = "0x1806A3760")]
public bool Setup(ref RenderingData renderingData)
{
return default(bool);
}
// Token: 0x0600015F RID: 351 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000154")]
[Address(RVA = "0x6A3620", Offset = "0x6A2620", VA = "0x1806A3620", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001F9 RID: 505
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40001CC")]
private bool m_shouldReceiveShadows;
// Token: 0x040001FA RID: 506
[Token(Token = "0x40001CD")]
private const string m_ProfilerTag = "Transparent Settings Pass";
}
}