33 lines
936 B
C#
33 lines
936 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace UnityEngine.ResourceManagement.Util
|
|
{
|
|
// Token: 0x02000018 RID: 24
|
|
[Token(Token = "0x2000018")]
|
|
public class DefaultAllocationStrategy : IAllocationStrategy
|
|
{
|
|
// Token: 0x060000B4 RID: 180 RVA: 0x0000206A File Offset: 0x0000026A
|
|
[Token(Token = "0x60000B4")]
|
|
[Address(RVA = "0xFD78A0", Offset = "0xFD68A0", VA = "0x180FD78A0", Slot = "4")]
|
|
public object New(Type type, int typeHash)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000B5")]
|
|
[Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0", Slot = "5")]
|
|
public void Release(int typeHash, object obj)
|
|
{
|
|
}
|
|
|
|
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000B6")]
|
|
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
|
|
public DefaultAllocationStrategy()
|
|
{
|
|
}
|
|
}
|
|
}
|