Files
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace TMPro
{
// Token: 0x02000097 RID: 151
[Token(Token = "0x2000065")]
[Serializable]
public struct VertexGradient
{
// Token: 0x0600059A RID: 1434 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000521")]
[Address(RVA = "0x11BBF70", Offset = "0x11BAF70", VA = "0x1811BBF70")]
public VertexGradient(Color color)
{
}
// Token: 0x0600059B RID: 1435 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000522")]
[Address(RVA = "0x114E750", Offset = "0x114D750", VA = "0x18114E750")]
public VertexGradient(Color color0, Color color1, Color color2, Color color3)
{
}
// Token: 0x04000547 RID: 1351
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40004AB")]
public Color topLeft;
// Token: 0x04000548 RID: 1352
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40004AC")]
public Color topRight;
// Token: 0x04000549 RID: 1353
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40004AD")]
public Color bottomLeft;
// Token: 0x0400054A RID: 1354
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40004AE")]
public Color bottomRight;
}
}