35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.XR.ARFoundation
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{
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// Token: 0x02000042 RID: 66
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[Token(Token = "0x2000038")]
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public static class PoseExtensions
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{
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// Token: 0x0600029A RID: 666 RVA: 0x0000335C File Offset: 0x0000155C
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[Token(Token = "0x600027E")]
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[Address(RVA = "0x3BA1B10", Offset = "0x3BA0B10", VA = "0x183BA1B10")]
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public static Vector3 InverseTransformPosition(this Pose pose, Vector3 position)
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{
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return default(Vector3);
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}
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// Token: 0x0600029B RID: 667 RVA: 0x00003374 File Offset: 0x00001574
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[Token(Token = "0x600027F")]
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[Address(RVA = "0x3BA1A30", Offset = "0x3BA0A30", VA = "0x183BA1A30")]
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public static Vector3 InverseTransformDirection(this Pose pose, Vector3 direction)
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{
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return default(Vector3);
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}
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// Token: 0x0600029C RID: 668 RVA: 0x0000207E File Offset: 0x0000027E
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[Token(Token = "0x6000280")]
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[Address(RVA = "0x3BA1C60", Offset = "0x3BA0C60", VA = "0x183BA1C60")]
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public static void InverseTransformPositions(this Pose pose, List<Vector3> positions)
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{
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}
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}
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}
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