40 lines
1003 B
C#
40 lines
1003 B
C#
using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.XR.ARSubsystems
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{
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// Token: 0x02000043 RID: 67
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[Token(Token = "0x2000043")]
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public sealed class XRRaycastSubsystemDescriptor : SubsystemDescriptor<XRRaycastSubsystem>
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{
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// Token: 0x1700009A RID: 154
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// (get) Token: 0x060001A3 RID: 419 RVA: 0x00003734 File Offset: 0x00001934
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[Token(Token = "0x1700009A")]
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public bool supportsViewportBasedRaycast
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{
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[Token(Token = "0x60001A3")]
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[Address(RVA = "0x4700C0", Offset = "0x46F0C0", VA = "0x1804700C0")]
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[CompilerGenerated]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x1700009B RID: 155
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// (get) Token: 0x060001A4 RID: 420 RVA: 0x0000374C File Offset: 0x0000194C
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[Token(Token = "0x1700009B")]
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public bool supportsWorldBasedRaycast
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{
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[Token(Token = "0x60001A4")]
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[Address(RVA = "0x4700D0", Offset = "0x46F0D0", VA = "0x1804700D0")]
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[CompilerGenerated]
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get
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{
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return default(bool);
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}
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}
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}
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}
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