75 lines
2.6 KiB
C#
75 lines
2.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.AI
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[MovedFrom("UnityEngine")]
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[StaticAccessor("NavMeshBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/AI/NavMeshManager.h")]
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[NativeHeader("Modules/AI/NavMesh/NavMesh.bindings.h")]
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public static class NavMesh
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{
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// Token: 0x0600000C RID: 12 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x122CED0", Offset = "0x122BED0", VA = "0x18122CED0")]
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[RequiredByNativeCode]
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private static void Internal_CallOnNavMeshPreUpdate()
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{
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}
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// Token: 0x0600000D RID: 13 RVA: 0x000020A0 File Offset: 0x000002A0
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[Token(Token = "0x600000D")]
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[Address(RVA = "0x122CE00", Offset = "0x122BE00", VA = "0x18122CE00")]
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public static bool CalculatePath(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x0600000E RID: 14 RVA: 0x000020B8 File Offset: 0x000002B8
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[Token(Token = "0x600000E")]
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[Address(RVA = "0x122CD90", Offset = "0x122BD90", VA = "0x18122CD90")]
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private static bool CalculatePathInternal(Vector3 sourcePosition, Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x0600000F RID: 15 RVA: 0x000020D0 File Offset: 0x000002D0
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[Token(Token = "0x600000F")]
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[Address(RVA = "0x122CF90", Offset = "0x122BF90", VA = "0x18122CF90")]
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public static bool SamplePosition(Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
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{
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return default(bool);
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}
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// Token: 0x06000010 RID: 16 RVA: 0x000020E8 File Offset: 0x000002E8
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[Token(Token = "0x6000010")]
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[Address(RVA = "0x122CD20", Offset = "0x122BD20", VA = "0x18122CD20")]
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private static bool CalculatePathInternal_Injected(ref Vector3 sourcePosition, ref Vector3 targetPosition, int areaMask, NavMeshPath path)
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{
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return default(bool);
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002100 File Offset: 0x00000300
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[Token(Token = "0x6000011")]
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[Address(RVA = "0x122CF20", Offset = "0x122BF20", VA = "0x18122CF20")]
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private static bool SamplePosition_Injected(ref Vector3 sourcePosition, out NavMeshHit hit, float maxDistance, int areaMask)
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{
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return default(bool);
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}
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// Token: 0x0400000C RID: 12
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[Token(Token = "0x400000C")]
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public static NavMesh.OnNavMeshPreUpdate onPreUpdate;
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// Token: 0x02000006 RID: 6
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// (Invoke) Token: 0x06000013 RID: 19
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[Token(Token = "0x2000006")]
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public delegate void OnNavMeshPreUpdate();
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}
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}
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